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Archon of Justice* -
Creature - Archon (Rare)
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
4/4

Ballynock Trapper -
Creature - Kithkin Soldier (Common)
: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.
2/2

Cenn's Enlistment -
Sorcery (Common)
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace

Endless Horizons -
Enchantment (Rare)
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.

Endure -
Instant (Uncommon)
Prevent all damage that would be dealt to you and permanents you control this turn.

Flickerwisp
Creature - Elemental (Uncommon)
Flying
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at the end of turn.
3/1

Hallowed Burial -
Sorcery (Rare)
Put all creatures on the bottom of their owners' libraries.


Kithkin Spellduster -
Creature - Kithkin Wizard (Common)
Flying
, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist
2/3

Kithkin Zealot -
Creature - Kithkin Cleric (Common)
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
1/3

Light from Within -
Enchantment (Rare)
Chroma- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Loyal Gryfalcon -
Creature - Bird (Uncommon)
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
3/3

Patrol Signaler -
Creature - Kithkin Soldier (Uncommon)
, {Q}: Put a 1/1 white Kithkin Soldier creature token into play.
1/1

Recumbent Bliss -
Enchantment - Aura (Common)
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.

Spirit of the Hearth -
Creature - Cat Spirit (Rare)
Flying
You can't be the target of spells or abilities your opponents control.
4/5

Springjack Shepherd -
Creature - Kithkin Wizard (Uncommon)
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature into play for each white mana symbol in the mana costs of permanents you control.
1/2

Suture Spirit -
Creature - Spirit (Uncommon)
Flying
{wb}{wb}{wb}: Regenerate target creature.
1/1

Bleu


Cache Raiders
Creature - Merfolk Rogue (Uncommon)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
4/4

Banishing Knack -
Instant (Common)
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

Dream Fracture -
Instant (Uncommon)
Counter target spell. It's controller draws a card.
Draw a card.

Dream Thief -
Creature - Faerie Rogue (Common)
Flying
When Dream Thief comes into play, draw a card if you've played another blue spell this turn.
2/1

Glamerdye
Instant (Rare)
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace

Glen Elendra Archmage
Creature - Faerie Wizard (Rare)
Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist
2/2

Indigo Faerie -
Creature - Faerie Wizard (Uncommon)
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
1/1

Inundate -
Sorcery (Rare)
Return all nonblue creatures to their owners' hands.






Merrow Levitator -
Creature - Merfolk Wizard (Common)
: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merfolk Levitator.
2/3

Oona's Grace -
Instant (Common)
Target player draws a card.
Retrace

Razorfin Abolisher -
Creature - Merfolk Wizard (Uncommon)
, : Return target creature with a counter on it to its owner's hand.
2/2

Sanity Grinding -
Sorcery (Rare)
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Talon Rend -
Creature - Elemental (Uncommon)
Flying
{ur}: Talonrend gets +1/-1 until end of turn.
0/5

Wake Thrasher -
Creature - Merfolk Soldier (Rare)
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks Merrows have more brains than brawn has never been run over by one.
1/1

Wilderness Hypnotist -
Creature - Merfolk Wizard (Common)
: Target red or green creature gets -2/-0 until end of turn.
1/3

Noir


Ashling the Extinguisher -
Legendary Creature - Elemental Shaman (Rare)
Whenever Ashling the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
The Aurora had transformed her into a relentless force of destruction.
4/4

Creakwood Ghoul -
Creature- Plant Zombie (Uncommon)
{bg}{bg}:Remove target card in a graveyard from the game.You gain 1 life
3/3

Crumbling Ashes
Enchantment (Uncommon)
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.


Lingering Tormentor -
Creature -Spirit (Uncommon)
Fear
Persist
2/2

Merrow Bonegnawer -
Creature - Merfolk Rogue (Common)
: Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.
1/1

Necroskitter -
Creature - Elemental Rare
Wither (This creature deals damage in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.

Needle Specter-
Creature - Specter (Rare)
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Nightmare Incursion -
Sorcery (Rare)
Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.

Raven's Crime -
Sorcery (Common)
Target player discards a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Smoldering Butcher -
Creature - Elemental Warrior (Common)
Wither
4/2

Soot Imp -
Creature - Imp (Uncommon)
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.
1/2

Soul Reap -
Sorcery (Common)
Destroy target nongreen creature. Its controller loses 3 life if you've played another black spell this turn.

Soul Snuffers -
Creature - Elemental Shaman (Rare)
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
3/3

Syphon Life -
Sorcery (Uncommon)
Target player loses 2 life and you gain 2 life.
Retrace (If this card is in your graveyard, you may play it by discarding a land card in addition to paying its other costs.)

Talar's Bane -
Sorcery (Common)
Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

Umbra Stalker -
Creature - Elemental (Rare)
Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in mana costs on cards in your graveyard.
*/*

Rouge


Chaotic Backlash -
Instant (Uncommon)

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

Cinder Pyromancer -
Creature - Elemental Shaman (Common)
: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
0/1


Duergar Cave-Guard -
Creature - Dwarf Warrior (Uncommon)
Wither
{wr}: Duergar Cave-Guard gets +1/+0 until end of turn.
1/3

Fiery Bombardment -
Enchantment (Rare)
Chroma- {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.

Flame Jab -
Sorcery (Common)
Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Hatchet Bully
Creature - Goblin Warrior (Uncommon)
2,, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
2/2

Hateflayer -
Creature - Elemental (Rare)
Wither
, {Q}: Hateflayer deals damage equal to its power to target creature or player.
5/5


Heartlash Cinder -
Creature - Elemental Warrior (Common)
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1/1

Hotheaded Giant -
Creature - Giant Warrior (Common)
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
4/4

Impelled Giant -
Creature - Giant Warrior (Uncommon)
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
3/3

Outrage Shaman -
Creature - Goblin Shaman (Uncommon)
Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
2/2

Puncture Blast -
Instant (Common)
Wither
Puncture Blast deals 3 damage to target creature or player.

Rekindled Flame -
Sorcery (Rare)
Rekindled Flame does 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Stigma Lasher -
Creature - Elemental Shaman (Rare)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
2/2

Thunderblust -
Creature - Elemental (Rare)
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
7/2


Unwilling Recruit -
Sorcery (Uncommon)
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Vert


Phosphorescent Feast -
Sorcery (Uncommon)
Chroma- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Aerie Ouphes -
Creature - Ouphe (Common)
Persist
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
3/3

Bloom Tender -
Creature - Elf Druid (Rare)
: For each color among permanents you control, add one mana of that color to your mana pool.
Beauty is a seed, waiting to blossom under her capable hands.
1/1

Duskdale Wurm -
Creature - Wurm (Uncommon)
Trample
7/7

Helix Pinnacle -
Enchantment (Rare)
Shroud
: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters in Helix Pinnacle, you win the game.

Marshdrinker Giant -
Creature - Giant Warrior (Uncommon)
When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.
4/3

Monstrify
Sorcery (Common)
Target creature gets +4/+4 until the end of turn.
Retrace

Nettle Sentinel -
Creature - Elf Warrior (Common)
Nettle Sentinel doesn't untap during its controller's untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
2/2

Primalcrux -
Creature - Elemental (Rare)
Trample
Chroma- Primalcrux's power and Toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
*/*

Regal Force -
Creature - Elemental (Rare)
When Regal Force comes into play, draw a card for each green creature you control.
5/5

Savage Conception -
Sorcery (Uncommon)
Put a 3/3 green Beast creature token into play.
Retrace

Swirling Spriggan -
Creature - Goblin Shaman (Uncommon)
{ug}{ug}: Target creature you control becomes the color or colors of your choice until end of turn.
After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.
3/3

Talara's Batallion -
Creature - Elf Warrior (Rare)
Trample
Play Talara's Batallion only if you played another green spell this turn.
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would disturb its beauty.
4/3

Tilling Treefolk -
Creature - Treefolk Druid (Common)
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
1/3

Twinblade Slasher -
Creature - Elf Warrior (Uncommon)
Wither
: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
1/1

Wicker-bough Elder -
Creature - Treefolk Shaman (Common)
Wicker-Bough Elder comes into play with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wicker-bough Elder : Destroy target artifact or enchantment.
4/4

Hybrides


Batwing Brume - {bw}
Instant (Uncommon)
Prevent all combat damage that would be dealt this turn if was spent to play Batwing Brume.
Each player loses 1 life for each attacking creature he or she controls if was spent to play this. (Do both if was spent)

Beckon Apparition - {wb}
Instant (Common)
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

Belligerent Hatchling - 3{rw}
Creature - Elemental (Uncommon)
Belligerent Hatchling comes into play with four -1 / -1 counters on it.
First Strike
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6

Bloodied Ghost - 1{wb}{wb}
Creature - Spirit (Uncommon)
Flying
Bloodied Ghost comes into play with a -1/-1 counter on it.
3/3

Cauldron Haze - {bw}
Instant (Uncommon)
Choose any number of target creatures.
Each of those creatures gains persist until end of turn.

Creakwood Liege - {gb}{gb}{gb}
Creature - Horror (Rare)
Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
2/2

Divinity of Pride - {wb}{wb}{wb}{wb}{wb}
Creature - Spirit Avatar (Rare)
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
4/4

Dominus of Fealty - {ru}{ru}{ru}{ru}{ru}
Creature - Spirit Avatar (Rare)
Flying
At the beginning of your upkeep, untap and gain control of target permanent until end of turn.
It gains haste until end of turn.
4/4

Edge of the Divinity - {bw}
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

Evershrike - {bw}{bw}
Creature - Elemental Spirit (Rare)
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{wb}{wb}: Return Evershrike from your graveyard to play. You may put an aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
2/2

Harvest Gwyllion - {wb}{wb}
Creature - Hag (Common)
Wither (This creature deals damage in the form of -1/-1 counters.)
2/4

Gwyllion Hedge-Mage - 2{wb}
Creature - Hag Wizard (Uncommon)
When Gwyllion Hedge-Mage comes into play, if you control two or more plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more swamps, you may put a -1/-1 counter on target creature.
2/2

Mortality Liege* - {wb}{wb}{wb}
Creature - Horror (Rare)
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it is tapped.
3/4

Nightsky Mimic - {bw}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both black and white, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
2/1

Nip Gwyllion - {wb}
Creature - Hag (Common)
Lifelink
1/1

Nobilis of War - {rw}{rw}{rw}{rw}{rw}
Creature - Spirit Avatar (Rare)
Flying
Attacking creatures you control get +2/+0.
3/4

Rise of the Hobgoblins - {rw}{rw}
Enchantment (Rare)
When Rise of the Hobgoblins comes into play, you may pay . If you do, put X 1/1 red and white Goblin Soldier tokens into play.
{rw}: red and/or white creatures you control gain first strike until end of turn.

Pyrrhic Revival - {wb}{wb}{wb}
Sorcery (Rare)
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.

Restless Apparition - {bw}{bw}{bw}
Creature - Spirit (Uncommon)
{bw}{bw}{bw}: Restless Apparition gets +3/+3 until end of turn.
Persist
2/2

Unmake - {bw}{bw}{bw}
Instant (Common)
Remove target creature from the game.

Voracious Hatchling - {wb}
Creature - Elemental (Uncommon)
Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
6/6

Call the Skybreaker - 5{ur}{ur}
Sorcery (Rare)
Put a 5/5 red and blue Elemental creature token with flying into play.
Retrace (You may play this card from the graveyard by discarding a land card in addition to paying its other costs.)

Clout of the Dominus - {ru}
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste.

Crag Puca - {ru}{ru}{ru}
Creature - Shapeshifter (Uncommon)
{ru}: Switch Crag Puca's power and toughness until end of turn.
2/4

Inside Out - {ru}
Instant (Common)
Switch target creature's power and toughness until end of turn.
Draw a card.

Mindwrack Liege - {ru}{ru}{ru}
Creature - Horror (Rare)
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{ur}{ur}{ur}{ur}: You may put a red or blue creature card from your hand into play.
4/4

Mirror Sheen - {ru}{ru}
Enchantment (Rare)
{ur}{ur}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Noggle Bandit - {ur}{ur}
Creature - Noggle Rogue (Common)
Noggle Bandit can't be blocked except by creatures with defender.
2/2

Noggle Bridgebreaker - {ru}{ru}
Creature - Noggle Rogue (Common)
When Noggle Bridgebeaker comes into play, return a land you control to its owner's hand.
4/3

Noggle Hedge-mage - {ru}
Creature - Noggle Wizard (Uncommon)
When Noggle Hedge-mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-mage comes into play, if you control two or more Mountains, you may have it deal 2 damage to target player.
2/2

Noggle Ransacker - {ur}
Creature - Noggle Rogue (Uncommon)
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
2/1

Riverfall Mimic - {ur}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
2/1

Nucklavee {ur}{ur}
Creature - Beast (Uncommon)
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
4/4

Crackleburr - {ur}{ur}
Creature - Elemental (Rare)
{ur}{ur}, {T}, Tap two untapped red creatures you control: Split Fuzzball deals 3 damage to target creature or player.
{ur}{ur}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand.
2/2

Shrewd Hatchling - 3{ru}
Creature - Elemental (Uncommon)
Shrewd Hatchling comes into play with four -1/-1 counters on it.
{ur}: Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
6/6

Stream Hopper - {ru}
Creature - Goblin (Common)
{ur}: Stream Hopper gains flying until end of turn.
1/1

Unnerving Assualt - {ur}
Instant (Uncommon)
Creatures your opponents control get -1/-0 until end of turn if was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to play it. (Do both if was spent)

Canker Abomination - {gb}{gb}
Creature - Treefolk Horror (Uncommon)
When Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter it on for each creature that player controls.
6/6

Cankerous Thirst - {bg}
Instant (Uncommon)
If was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if was spent)

Deity of Scars - {gb}{gb}{gb}{gb}{gb}
Creature - Spirit Avatar (Rare)
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
{bg}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
7/7

Desecrator Hag - {bg}{bg}
Creature - Hag (Common)
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you chose one of them.
Loose earth is not a burial but an appetizer.
2/2

Doomgape - 4{bg}{bg}{bg}
Creature - Elemental (Rare)
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
10/10

Drain the Well - {bg}{bg}
Sorcery (Common)
Destroy target land. You gain 2 life.

Gift of the Deity - {bg}
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is black ,it gets +1/+1 and has deathtouch.
As long as enchanted creature is green , it gets +1/+1 and all creatures able to block it do so.

Hag Hedge-Mage - {bg}
Creature - Hag Shaman (Uncommon)
When Hag Hedge-Mage comes into play, if you control two or more swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more forests, you may put target card in your graveyard on top of your library.
2/2

Noxious Hatchling - {bg}
Creature - Elemental (Uncommon)
Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
6/6

Odious Trow - {bg}
Creature - Troll (Common)
{bg}: Regenerate Odious Trow.
1/1

Quillspike - {bg}
Creature - Beast (Uncommon)
{bg}, Remove a -1/-1 counter from a creature you control: Plumeater gets +3/+3 until end of turn.
1/1

Rendclaw Trow - {bg}
Creature - Troll (Common)
Wither
Persist
2/2

Sapling of Colfenor - {gb}{gb}
Legendary Creature - Treefolk Shaman (Rare)
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it is a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
2/5

Stalker Hag - {bg}{bg}{bg}
Creature - Hag (Uncommon)
Swampwalk, forestwalk
3/2

Woodlurker Mimic - {bg}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn.
2/1

Worm Harvest - 2{bg}{bg}{bg}
Sorcery (Rare)
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Balefire Liege - {rw}{rw}{rw}
Creature - Spirit Horror (Rare)
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
2/4

Battlegate Mimic - {rw}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
2/1

Double Cleave - {rw}
Instant (Common)
Target creature gains double strike until end of turn.

Duergar Assailant - {rw}
Creature - Dwarf Soldier (Common)
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
1/1

Duergar Hedge-Mage - {rw}
Creature - Dwarf Shaman (Uncommon)
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
2/2

Duergar Mine-Captain - {rw}
Creature - Dwarf Soldier (Uncommon)
{rw}, {Q}: Attacking creatures get +1/+0 until end of turn.
2/1


Figure of Destiny - {rw}
Creature - Kithkin (Rare)
{rw}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{rw}{rw}{rw}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{rw}{rw}{rw}{rw}{rw}{rw}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
1/1

Fire at Will - {rw}{rw}{rw}
Instant (Common)
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.

Moonhold - {rw}
Instant (Uncommon)
Target player can't play land cards this turn if was spent to play Moonhold and can't play creature cards this turn if was spent to play it. (Do both if was spent)

Hearthfire Hobgoblin - {rw}{rw}{rw}
Creature - Goblin Soldier (Uncommon)
Double Strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2

Hobgoblin Dragoon - {rw}
Creature - Goblin Knight (Common)
Flying, first strike.
1/2

Scourge of the Nobilis - 2{wr}
Enchantment - Aura (Common)
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has: "{wr}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)

Spitemare - 2{rw}{rw}
Creature - Elemental (Uncommon)
Whenever Spitemare is dealt damage, Spitemare deals that much damage to target creature or player.
3/3

Waves of Aggression - 3{rw}{rw}
Sorcery (Rare)
Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.
Retrace


Cold-Eyed Selkie - {gu}{gu}
Creature - Merfolk Rogue (Rare)
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1/1

Fable of Wolf and Owl - {gu}{gu}{gu}
Enchantment (Rare)
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.

Gilder Bairn - {gu}{gu}
Creature - Ouphe (Uncommon)
{gu}, {Q}: For each counter on target permanent, put another of those counters on that permanent.
1/3

Grazing Kelpie - {gu}
Creature - Beast (Common)
{gu}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist
2/3

Groundling Pouncer - {gu}
Creature - Faerie (Uncommon)
{ug}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.
2/1

Invert the Skies - {gu}
Instant (Uncommon)
Creatures your opponents control lose flying until end of turn if was spent to play Invert the Skies, and creatures you control gain flying until end of turn if was spent to play it. (Do both if was spent)

Nobilis of War - {rw}{rw}{rw}{rw}{rw}
Creature - Spirit Avatar (Rare)
Haste
Attacking creatures you control get +2/+0.
3/4

Overbeing of Myth - {gu}{gu}{gu}{gu}{gu}
Creature - Spirit Avatar (Rare)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
*/*

Favor of the Overbeing - {gu}
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and flying.

Seedborne Liege* - {gu}{gu}{gu}
Creature - Horror (Rare)
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
At the beginning of each player's upkeep, untap all blue and green creatures you control.
4/4

Selkie Hedge-Mage - {gu}
Creature - Merfolk Wizard (Uncommon)
When Selkie Hedge Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2

Shorecrasher Mimic - 1{gu}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
2/1

Slippery Bogle - {ug}
Creature - Beast (Common)
Slippery Bogle can't be the target of spells or abilities your opponents control.
1/1

Snakeform - {gu}
Instant (Common)
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.

Stillmoon Cavalier - {bw}{bw}
Creature - Zombie Knight (Rare)
Protection from white and from black
{wb}: Stillmoon Cavalier gains flying until end of turn.
{wb}: Stillmoon Cavalier gains first strike until end of turn.
{wb}{wb}: Stillmoon Cavalier gets +1/+0 until end of turn.
2/1

Wistful Selkie - {gu}{gu}{gu}
Creature - Merfolk Wizard (Uncommon)
When Wistful Selkie comes into play, draw a card.
2/2

Sturdy Hatchling - {ug}
Creature - Elemental (Uncommon)
Sturdy Hatchling comes into play with four -1/-1 counters on it
{ug}: Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
6/6

Trapjaw Kelpie - {gu}{gu}
Creature - Beast (Common)
Flash
Persist
3/3

Artefacts


Altar Golem -
Artifact Creature - Golem (Rare)
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during its controller's untap step.
Tap five untapped creatures you control: Untap Altar Golem.
*/*

Antler Skulkin -
Artifact Creature - Scarecrow (Common)
: Target white creature gains persist until end of turn.
3/3

Fang Skulkin -
Artifact Creature - Scarecrow (Common)
: Target black creature gains wither until end of turn.
2/1

Hoof Skulkin -
Artifact Creature - Scarecrow (Common)
: Target green creature gets +1/+1 until end of turn.
2/2

Jawbone Skulkin -
Artifact Creature - Scarecrow (Common)
: Target red creature gains haste until end of turn.

Leering Emblem -
Artifact - Equipment (Rare)
Whenever you play a spell, equipped creatures gets +2/+2 until end of turn.
Equip:

Scarecrone -
Artifact Creature - Scarecrow (Rare)
, Sacrifice a Scarecrow: Draw a card.
, : Return target artifact creature card from your graveyard to play.
1/2


Shell Skulkin -
Artifact Creature - Scarecrow (Common)
: Target blue creature gains shroud until end of turn.
3/2

Ward of Bones -
Artifact (Rare)
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments and lands.

Terrains


Flooded Grove
Land (Rare)
: Add to your mana pool.
{ug}, {t}: Add , or to your mana pool.

Fetid Heath
Land (Rare)
: Add to your mana pool.
{wb}, : Add , , or to your mana pool.

Rugged Bluffs
Land (Rare)
: Add to your mana pool.
{ur}, : Add , , or to your mana pool.

Scorched Prairie*
Land (Rare)
: Add to your mana pool.
{wr}, : Add , , or to your mana pool.

Springjack Pasture
Land (Rare)
: Add to your mana pool.
, : Put a 0/1 white Goat creature token into play.
, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.

Twilight Mire
Land (Rare)
: Add to your mana pool.
{bg}, : Add , or to your mana pool.r


    ( New de mtgsalvation.com , transmis par Sarok le 23 Juin 2008 à 19:10 | lu 62879 fois)

· · 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · ·

Chris06
Membre
Rang : Apprenti

Points MT : 136
Membre depuis le 02 / 08 / 07
ok mais

Jamais vu d'élémental compétitif en T2, et puis chauffeur est un paratonnerre... je sais je joue élémental lol ;) (honte a moi)

_______________________________

Vends toutes mes cartes magic!

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Profil Posté le 26 Juin 2008 à 21:19
ashore
Membre
Rang : Acolyte

Points MT : 36
Membre depuis le 21 / 06 / 08
...

Sa ressemble comme dotre créatures,o chatfeu incandescent de carnage mé je préfère le petit chatfeu sa reste une très bonne carte malgré qu'il soit sorti du T2 depui un pti moment!!

_______________________________

Toutes les cartes que je rechercher doivent être à l'état "MINT/NM++" et en "FRANCAIS" Les foils sont prios.

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Profil CartesPosté le 26 Juin 2008 à 21:51
yaugzebull
Membre
Rang : Acolyte

Points MT : 95
Membre depuis le 29 / 06 / 07
...

monsieur fait des tournois le dimanche donc a le droit de critiquer l'avis des autres
monsieur qui dit que c'est de la bour alors joue avec des tarmogoyf au lieu de boycott
c'est incroyable des cartespas genial mais jouable en t2 c'set de la boue et des cartes puissantes et jouable en t2 on boycott on joue avec quoi alors

_______________________________

ne pleurez pas sur moi, je suis mon destin.

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Profil Posté le 26 Juin 2008 à 22:49
PhenixJR8
Membre
Rang : Gobelin

Points MT : 316
Membre depuis le 14 / 03 / 05
bin

c'est evident doomgape n'est pas une excellente carte mais outre ses capacités le dessin est terrible :ok:

ca doit etre sacrement dur a tenir en laisse un truc comme ca :lol:

_______________________________

Quand le sage montre le menhir du doigt, l'imbecile regarde le doigt...

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Profil Posté le 26 Juin 2008 à 22:55
Keeper
Membre
Rang : Feu follet

Points MT : 54
Membre depuis le 24 / 01 / 08
...

Chris06 : t'a jamais vu d'elemental competitif en t2? juste comme ca, sans reflechir je dirais Reveillark.
sinon certaines cartes me paraissent bien sympa. Endless horizon parais sympa, par exemple dans kithkins tu peux jarter toutes tes plaines de ta biblio, ca aide vachement quand tu veux pas en piocher. ptet un peu cher mais en même temps ca se joue pas en début de partie. Unmake est sympa.

_______________________________

« – J'attaque avec mon trinket mage ! Tu prends 14, tu prends 4 de plus, je gagne 6, je pioche 2 et je remonte deux bêtes de mon cimetière. À toi. »

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Profil CartesPosté le 26 Juin 2008 à 23:18
Chris06
Membre
Rang : Apprenti

Points MT : 136
Membre depuis le 02 / 08 / 07
heuu

Seigneur yaugzebull, veillez avoir l'amabilité d'avoir un peu d'humour de temps en temps, si monsieur n'a pas compris qu'un boycott d'une carte n'est qu'un délire entre joueurs... je ne peux rien pour vous...
Et au fait tu trouves ça jouable? hummm.... :-& :lol:

Je crois qu'un adulte a d'autres occupations que de boycotter un morceau de carton...

Pour en revenir a gloomgape, oui ça doit faire mal quand il veut vous mordiller l'oreille pour vous reveiller le matin ma tite dame!


Edité le 26 Juin 2008 à 23:37

_______________________________

Vends toutes mes cartes magic!

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Profil Posté le 26 Juin 2008 à 23:19
Chris06
Membre
Rang : Apprenti

Points MT : 136
Membre depuis le 02 / 08 / 07
...

Chris06 : t'a jamais vu d'elemental competitif en t2? juste comme ca, sans reflechir je dirais Reveillark.


A bon depuis quand tu peux jouer gloomgape dans reveillark? Si t'arrive a faire un top 8 avec previent moi!
Et puis dis moi ou tu pourrais caser cette boue dans un deck compet! Perso, non je vois vraiment pas...

Ps désolé pour le double post...


Edité le 26 Juin 2008 à 23:32

_______________________________

Vends toutes mes cartes magic!

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Profil Posté le 26 Juin 2008 à 23:22
WI_WIN
Membre
Rang : Apprenti

Points MT : 86
Membre depuis le 28 / 07 / 07
...

La 7/2 celerité est vraiment classe :p
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Profil CartesPosté le 27 Juin 2008 à 00:26
Mandar
Membre
Rang : Feu follet

Points MT : 0
Membre depuis le 09 / 09 / 07
...

tuspla a écrit :

c tro lai


twa oci^^


Edité le 27 Juin 2008 à 01:54

_______________________________

Wanted : 1 Mercenary Knight T-Chinese.

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Profil CartesPosté le 27 Juin 2008 à 01:54
korgandu87
Membre
Rang : Zombie

Points MT : 446
Membre depuis le 07 / 11 / 07
...

premieres cartes pas super
mé attendon...

_______________________________

cherche cartes shadowmoor gobelins vert-rouge: gang du bélier boggart, museleur vexatoire, noble féal de la Hure, trombe de feu... cordialement, korgandu87

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Profil Posté le 27 Juin 2008 à 10:20
Myke28
Membre
Rang : Milicien

Points MT : 72
Membre depuis le 11 / 08 / 04
...

Endless Horizon ça peut être très fun à jouer avec un Rotefeu... (entre amis, je sais que y'a plus Mirrodin en T2) :p :p :p
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Profil Posté le 27 Juin 2008 à 11:33
bull78
Membre
Rang : Péon

Points MT : 24
Membre depuis le 04 / 06 / 08
pa mal mais

franchemen jespere ke les carte prochainemen revelé seron mieu comme meme
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Profil Posté le 27 Juin 2008 à 12:28
almut
Membre
Rang : Sorcier

Points MT : 837
Membre depuis le 25 / 05 / 07
lol

Chris06 a écrit :

Jamais vu d'élémental compétitif en T2, et puis chauffeur est un paratonnerre... je sais je joue élémental lol ;) (honte a moi)


dans ce cas la joue pas de bonne carte :

c'est toujours le truc qui me fait rire " sa c'est trop fort sa va être un paratonner sa sert a rien de le jouer "

c'est pour sa qu'il boycotte tarmo ;) il en veut pas sa va être un vrais para tonner ^^

_______________________________

Bonne année

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Profil Posté le 27 Juin 2008 à 14:21
Chris06
Membre
Rang : Apprenti

Points MT : 136
Membre depuis le 02 / 08 / 07
Ou sont tes lunettes?!

c'est pour sa qu'il boycotte tarmo ;)


Apparamment cetains ne avent pas lire... voir 7 posts plus haut...
Et puis faire un deck basé sur une seule carte est vraiment une vision de débutant....

_______________________________

Vends toutes mes cartes magic!

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Profil Posté le 27 Juin 2008 à 14:51
Ashiras
Membre
Rang : Zombie

Points MT : 286
Membre depuis le 26 / 09 / 07
...

Mizan a écrit :

Les gars, si vous avez plus de 15 ans, faites comme moi, arrêtez Magic! Après quelques mois de désintox vous vous rendrez compte à quel point l'univers de ce jeu est devenu puéril. Bon, allez, vous pourrez toujours faire une partie de temps en temps avec le petit frère^^.


même après avoir arêter ///
je rejoue :ninja: , c'est incroyable, ce jeu ^^
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Profil Posté le 27 Juin 2008 à 14:59
ultim8
Membre
Rang : Apprenti

Points MT : 0
Membre depuis le 08 / 02 / 07
pour le moment

on nous pondu quand même 2 assez bonne cartes en BW entre unmake et le spirit.
BW pourrait avoir de l'avenir.
du genre un deck aggro gain pv avec fourbe de cuisine, le spirit, le 1/4 qui réanime les bête qui valent 3 ou moins et avemain gardefaille pour battre aggro avec reveillark et manequin en back up si on rajoute des come into play.
Une sorte de nouvelle version de solar flare peut-être aussi bien que il manque les cachets mais quand même mais avec reveillark and ci y'a du potentiel.
c'est sur manque plein de cartes mais le T2 des CF va peut-être être plus diversifié que fée contre le reste du monde.


Edité le 27 Juin 2008 à 15:14
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Profil Posté le 27 Juin 2008 à 15:13
mel
Membre
Rang : Soldat

Points MT : 212
Membre depuis le 31 / 08 / 04
arf

De mon coté, je ne trouve pas ces premieres cartes super... :-&
En plus pour moi à force je ne sais plus quelles éditions de cartes acheters a force d'en faire des tonnes ...
C'est à partir de kamigawa que sa a foiré je croi :s
bref , a premiere vu, les couts de manas sont asser gros :-&
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Profil Posté le 27 Juin 2008 à 16:34
keltalas
Membre
Rang : Mignon

Points MT : 765
Membre depuis le 26 / 07 / 07
bof

ca a l'aire pas mal mais sans plus je vait quand même faire les ap mais toutes ces nouveles edition ne valent pas les ancinnes

_______________________________

je cheche un cadet impatient foil 8 eme urgent .

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Profil CartesPosté le 27 Juin 2008 à 16:55
Sharyus
Membre
Rang : Milicien

Points MT : 24
Membre depuis le 11 / 01 / 07
Thunderblust

me fait penser au Ball Lightning, un peu plus cher, mais il a "2 vie", et la seconde avec le piet! sympa!

_______________________________

Recherche joueurs dans le 33 (si possible) aux alentour de LANGON! Mp moi!

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Profil Posté le 27 Juin 2008 à 17:14
almut
Membre
Rang : Sorcier

Points MT : 837
Membre depuis le 25 / 05 / 07
...

Chris06 a écrit :

c'est pour sa qu'il boycotte tarmo ;)


Apparamment cetains ne avent pas lire... voir 7 posts plus haut...
Et puis faire un deck basé sur une seule carte est vraiment une vision de débutant....


( Chris06, veillez avoir l'amabilité d'avoir un peu d'humour de temps en temps, si monsieur n'a pas compris que Magic n'est plus un simple délire entre joueurs mais un moyen de faire beaucoup ( trop ) d'argent a WOTC ... je ne peux rien pour vous... )

Oui mais élémental n'est pas basé sur chauffeur tu sais c'est juste une bonne carte qui étonement une bonne synergie avec les élémental étonant non ?

et puis élémental a de bon accélérateur avec la nateuse. hé Op : T3 thunder qui sauce - T4 qui sauce

et hop on l'apuis avec un chasse nova qui sauce et op un thunder qui sauce et hop un thunder qui sauce.

sa va vite élémental mais je susi daccord que sa a plus de chance en block qu'en t2 a mon avie

( avec toutes les bêtes rouges avec l'initiave grace au petit goblin j'avais oublié )


Edité le 27 Juin 2008 à 17:20

_______________________________

Bonne année

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Profil Posté le 27 Juin 2008 à 17:17
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