Accueil DealZone Editions Combos Decks Fun Arts Articles

    Rubrique
    en
    construction


Forum Chat
16
<<-- page précédente
 
  Lèveciel : Liste complète
 
LISTE PARTIELLE LEVECIEL


Blanc


Grisebarbe vagabond
Parenté - Au début de votre entretien, vous pouvez regarder la carte du dessus de votre bibliothèque. Si elle partage un type de créature avec le Grisebarbe vagabond, vous pouvez la révéler. Si vous faites ainsi vous gagnez 4 points de vie.

Capitaine prééminent
Créature : sangami et soldat
Initiative
A chaque fois que le Capitaine prééminent attaque, vous pouvez mettre en jeu une carte de créature Soldat, engagée et attaquante, depuis votre main.
2/2

Maitre du banc de pierreruisseau (C)
Créature : ondin et sorcier
A chaque fois que le Maitre du banc de pierreruisseau devient engagé, vous pouvez mettre en jeu un jeton de créature 1/1 bleue ondin et sorcier.
1/2

Ballyrush Banneret -
Creature - Kithkin Soldier (Common)
Kithkin spells and Soldier spells you play cost less to play.
2/1

Burrenton Bombardier -
Creature - Kithkin Soldier (Common)
Flying
Reinforce 2 -
2/2

Burrenton Shield-Bearers -
Creature - Kithkin Soldier (Common)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
3/3

Battletide Alchemist Rare.
Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent x of that damage, where X is the number of clerics you control.
3/4

Cenn's Tactician -
Creature - Kithkin Soldier (Common)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
1/1

Changeling Sentinel -
Creature - Shapeshifter (Common)
Changeling
Vigilance
3/2

Coordinated Barrage
Instant (Common)
Choose a creature type.
Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents of the chosen type.

Daily Regimen -
Enchantment - Aura (Uncommon)
Enchant creature
- Put a +1/+1 counter on enchanted creature.
Forfend -
Instant (Uncommon)
Prevent all damage that would be dealt to creatures this turn.

Feudkiller's Verdict - 4WW
Tribal Sorcery - Giant (Rare)
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.

Graceful Reprieve
Instant (U)
When target creature is put into a graveyard this turn, return that card to play under its owner's control.


Idyllic Tutor -
Sorcery (Rare)
Search your library for an Enchantment card, reveal it, then put it into your hand. Then shuffle your library.

Indomitable Ancients -
Creature - Treefolk Warrior (R)
2/10

Kinsbaile Borderguard -
Creature - Kithkin Soldier (R)
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
1/1

Kinsbaile Cavalier -
Creature - Kithkin Knight (Rare)
Knight creatures you control have double strike.
Double your pleasure; Double your fun; Thats the statemint of the greatmint of the double strike One.
2/2

Kithkin Zephyrnaut -
Creature - Kithkin Soldier (Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
2/2

Meadowboon -
Creature - Elemental (U)
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke
3/3

Mosquito Guard -
Creature - Kithkin Soldier (Common)
First Strike
Reinforce 1 - (, Discard this card: Put a +1/+1 counter on target creature.)
1/1

Order of the Golden Cricket -
Creature - Kithkin Knight (Common)
Whenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn.
2/2

Redeem the Lost
Instant (Uncommon)
Target creature you control gains protection from the colour of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner’s hand.

Reveillark -
Creature - Elemental (Rare)
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke
4/3

Shinewend -
Creature - Elemental (Common)
Flying
Shinewend comes into play with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0/0

Swell of Courage -
Instant (Uncommon)
Creatures you control get +2/+2 until end of turn.
Reinforce X - (, Discard this card: Put X +1/+1 counters on target creature.)

Weight of Conscience
Enchantment - Aura (C)
Enchant Creature
Enchanted Creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.

Bleu


Latchkey Faerie -
Creature - Faerie Rossignol (Common)
Vol
Incursion (Vous pouvez jouer cette carte pour son coût d'incursion si vous avez infligé des blessures de combat ce tour-ci avec un peuple fée ou gredin.)
Quand la Faerie Rossignol arrive en jeu, si son coût d'incursion a été payé, piochez une carte.
3/1

Mélodie lointaine -
Rituel (C)
Choisissez un type de créature. Piochez une carte pour chaque permanent que vous controlez de ce type.

Sage des fables -
créature : ondin et sorcier (U)
Chaque autre créature sorcier que vous contrôlez arrive en jeu avec un marqueur +1/+1 sur elle.
, retirez un marqueur +1/+1 d'une créature que vous contrôlez : Piochez une carte.

Exemplaire suprême
Créature : élémental (R)
Vol
Appui d'élémental
10/10

Declaration of Naught -
Enchantment (Rare)
As Declaration of Naught comes into play, name a card.
: Counter target spell with the same name as the chosen card.

Dewdrop Spy -
Creature - Faerie Rogue (Common)
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.
2/2

Disperse -
Instant (Common)
Return target nonland permanent to its owner's hand.

Fencer Clique
Creature - Faerie Soldier (C)
Flying
: Put Fencer Clique on top of its owner's library.
3/2

Floodchaser - 5U
Creature - Elemental (Common)
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0/0

Grimoire Thief -
Creature - Merfolk Rogue (Rare)
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game facedown.
You may look at cards removed from the game with Grimoire Thief.
, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
2/2

Ink Dissolver -
Creature - Merfolk Wizard (Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
2/1

Inspired Sprite
Creature - Faerie Wizard (U)
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.
: Draw a card, then discard a card.
2/2


Knowledge Exploitation -
Tribal Sorcery - Rogue (Rare)
Prowl
Search target opponent's library for an instant or sorcery card. You may play this card without paying its mana cost. Then that player shuffles his or her library.


Mind Spring
Sorcery (R)
Draw X cards.

Mothdust Changeling -
Creature - Shapeshifter (Common)
Changeling
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
1/1

Merrow Witsniper -
Creature - Merfolk Rogue (Common)
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.
1/1


Negate
Instant (C)
Counter target noncreature spell.

Nevermaker -
Creature - Elemental (Uncommon)
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library
Evoke
2/3

Notorious Throng -
Tribal Sorcery - Rogue (Rare)
Prowl
Put into play X black 1/1 Fairy Rogue creature tokens with flying into play, where X is the damage dealt to opponents this turn. If the prowl cost was paid, take an extra turn after this one.


Research the Deep
Sorcery (U)
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand.

Sage's Dousing -
Tribal Instant - Wizard (Uncommon)
Counter target spell unless its controller pays .
If you control a Wizard, draw a card.

Sigil Tracer -
Creature - Merfolk Wizard (Rare)
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the spell.
2/2

Slithermuse -
Creature - Elemental (Rare)
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke
3/3

Stonybrook Banneret
Creature - Merfolk Wizard (C)
Islandwalk
Merfolk and Wizard spells you play cost 1 less to play.
1/1

Stream of Unconsciousness -
Tribal Instant - Wizard (Common)
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Thieves' Fortune -
Tribal Instant - Rogue (Common)
Prowl (You may play this card for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.

Vendilion Clique -
Legendary Creature - Faerie Wizard (Rare)
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1

Waterspout Weavers -
Creature - Merfolk Wizard (Uncommon)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3

Noir


Changelin de digitale lunaire -
Créature : Changeforme
Changelin (Cette carte à tous les types de créature à tout moment)
Le Changelin de digitale lunaire acquiert le contact mortel jusqu'à la fin du tour (À chaque fois qu'elle inflige des dégats à une créature, détruisez la créature blessée.)

Auntie's Snitch -
Creature - Goblin Rogue (Rare)
Auntie's Snitch can't block.
Prowl
Whenever a Goblin or Rogue you control deals damage to a player, you may return Auntie's Snitch from your graveyard to your hand.
3/1

Bitterblossom -
Tribal Enchantment - Faerie (Rare)
At the beginning of your upkeep, lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

Blightsoil Druid -
Creature - Elf Druid (Common)
, Pay 1 life: Add to your mana pool.
1/2

Earwig Squad
Creature - Goblin Rogue (R)
Prowl
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for 3 cards and remove them from the game.Then that player shuffles his or her library.
5/3

Fendeep Summoner -
Creature - Treefolk Shaman (Rare)
: Up to two target Swamps become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
3/5

Festercreep -
Creature - Elemental (Common)
Festercreep comes into play with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
0/0

Frogtosser Banneret
Creature - Goblin Rogue (C)
Goblin and Rogue Spells you play cost 1 less to play.
1/1

Final-Sting Faerie -
Creature - Faerie Assassin (Common)
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.
2/2


Maralen of the Mornsong
-
Legendary Creature - Elf Wizard (R)
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
2/3


Mind Shatter -
Sorcery (Rare)
Target player discards X cards at random.

Morsel Theft -
Tribal Sorcery - Rogue (Common)
Prowl
Target player loses 3 life and you gain 3 life.
If Morsel Theft's prowl cost was paid, draw a card.

Nightshade Schemers
Creature - Faerie Wizard (U)
Flying
Kinship - At the beginning of your upkeep, look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
3/2

Noggin Whack -
Tribal Sorcery - Rogue (Uncommon)
Prowl (You may play this card for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveal three cards from his or her hand. Choose two of them. That player discards those cards.

Offalsnout -
Creature - Elemental (Uncommon)
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke
2/2



Oona's Blackguard
-
Creature - Faerie Rogue Uncommon
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Pack's Disdain -
Instant (Common)
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Prickly Boggart -
Creature - Goblin Rogue (Common)
Fear
1/1

Pulling Teeth -
Sorcery (Common)
Clash with an opponent. If you win, target player discards two cards. Otherwise, target player discards a card.

Revive the Fallen
Sorcery Uncommon
Return target creature in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.


Scarblade Elite
Creature - Elf Assassin (R)
, Remove an Assassin card in your graveyard from the game: Destroy target creature.
2/2

Squeaking-Pie Grubfellows
Creature - Goblin Shaman Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking-Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
3/2

Stenchskipper
Creature - Elemental (R)
Flying
At end of turn, if you don't control a Goblin, sacrifice Stenchskipper.
6/5

Stinkdrinker Bandit -
Creature - Goblin Rogue (Uncommon)
Prowl
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1


Stinkdrinker Bandit
Creature - Goblin Rogue
Prowl
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+0 until end of turn.
2/1

Violet Pall -
Tribal Instant - Faerie (Common)
Destroy target nonblack creature.
Put a 1/1 black Faerie Rogue creature token with flying into play.

Warren Weirding
Tribal Sorcery - Goblin (U)
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.

Weed-pruner Poplar -
Creature - Treefolk Assassin (Common)
At the beginning of your upkeep, target creature other than Weed-pruner Poplar gets -1/-1 until end of turn.
3/3

Weirding Shaman -
Creature - Goblin Shaman (Rare)
,Sacrifice a Goblin: put two 1/1 black Goblin Rogue creature tokens into play.
2/1

Rouge


Dalles pilonnantes
Rituel
Révélez les sept cartes du dessus de votre bibliothèque et mettez ensuite ces cartes au-dessous de votre bibliothèque dans l'ordre de votre choix. Si une carte nommée Dalles pilonnantes a été révélée de cette manière, les Dalles pilonnantes infligent 7 blessures à une cible, créature ou joueur.

Meurtrisseur taureau
Créature : changeforme (R)
Changelin
A chaque fois que l'adversaire joue un sort, vous pouvez mettre un marqueur +1/+1 sur le Meurtrisseur taureau.
2/2

Boldwyr Heavyweights
Creature - Giant Warrior (R)
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searches his or her library this way shuffles it.
8/8

Boldwyr Intimidator
Creature - Giant Warrior (U)
Cowards can't block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
5/5

Borderland Behemoth -
Creature - Giant Warrior (Rare)
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
4/4

Brighthearth Banneret -
Creature - Elemental Warrior (Common)
Elemental spells and Warrior spells you play cost less to play.
Reinforce 1 – (, Discard this card: Put a +1/+1 counter on target creature)
1/1

Countryside Crusher
Creature - Giant Warrior (R)
At the beginning of your upkeep, reveal the top card of your library.
If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3

Fire Juggler
Creature - Goblin Shaman (C)
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.
2/2

Hostile Realm -
Enchantment - Aura (Common)
Enchant Land.
Enchanted Land has “: Target creature cannot block this turn.”

Kindled Fury
Instant Common
Target creature get +1/+0 and gains first strike until end of turn.

Lightning Crafter -
Creature - Goblin Shaman (Rare)
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
: Lightning Crafter deals 3 damage to target creature or player.
3/3

Lunk Errant
Creature – Giant Warrior (c)
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
4/4


Pyroclast Consul
-
Creature - Elemental Shaman (U)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
3/3


Rage Forger
-
Creature - Elemental Shaman (U)
When Rageshaper comes into play, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter attacks, you may have this creature deal 1 damage to target player.
2/2

Release the Ants
Instant (U)
Release the Ants deals 1 damage to target creature or player.
Clash with an opponent. If you win, return Release the Ants to its owner's hand.

Rivals' Duel -
Sorcery (Uncommon)
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.

Roar of the Crowd -
Sorcery (Common)
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents of the chosen type you control.

Seething Pathblazer
Creature - Elemental Warrior Common
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
2/2

Sensation Gorger
Creature - Goblin Shaman (R)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger you may reveal it.
If you do, each player discards his or her hand and draws four cards.
2/2

Shard Volley
Instant (C)
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.

Shared Animosity Rare.
Enchantment
Whenever a creature you control attacks it gets +1 / +0 until the end of turn for each other attacking creature that shares a creature type with it.

Spitebellows -
Creature - Elemental (Uncommon)
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
6/1

Sunflare Shaman -
Creature - Elemental Shaman (Common)
, : Sunflare Shaman deals X damage to target creature or player, and X damage to itself, where X is equal to the number of Elemental cards in your graveyard.
2/1

Stingmoogie -
Creature - Elemental (Common)
Stingmoogie comes into play with two +1/+1 counters on it.
, Remove a +1/+1 counter from Stingmoogie: Destroy target artifact or land.
0/0

Titan's Revenge
Sorcery (R)
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.

Vengeful Firebrand -
Creature - Elemental Warrior (Rare)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
: Vengeful Firebrand gets +1/+0 until end of turn.
5/2

War-Spike Changeling -
Creature - Changeling (Common)
Changeling
: War-Spike Changeling gains first Strike until end of turn.
3/3

Vert


Force terrestre -
Ephémère
La créature ciblée gagne +3/+3 jusqu'à la fin du tour.
Renfort -
( défaussez vous de cette carte; Mettez un marqueur +1/+1 sur la créature ciblée.)

Ambassador Oak
Creature - Treefolk Warrior (C)
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
3/3

Bosk Banneret
Creature - Treefolk Shaman (C)
Treefolk spells and Shaman spells you play cost 1 less to play.
1/3

Bramblewood Paragon -
Creature - Elf Warrior (Uncommon)
Each other Warrior creature you control comes into play with an additional +1/+1 counter. Each creature you control with a +1/+1 counter has trample.
2/2


Colosse caméléon
créature : changelin (R)
Changelin
Protection contre le noir
: le changelin caméléon gagne +X/+X jusqu'à la fin du tour, X étant sa force.
4/4

Shamane au crâne de loup
créature : shamane et elfe (U)
Parenté ( Au début de votre entretien vous pouvez regarder la carte du dessus de votre bibliothèque. Si elle partage un type de créature avec le shamane au crâne de loup, vous pouvez la révéler. Si vous faites ainsi, mettez en jeu un jeton de créature 2/2 verte Loup.)

Ambassador Oak
Creature - Treefolk Warrior (C)
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
3/3

Cream of the Crop -
Enchantment (Rare)
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Deglamer -
Instant (Common)
Choose target artifact or enchantment.
Its owner shuffles it into his or her library.

Elvish Warrior
Creature - Elf Warrior (C)
2/3

Everbark Shaman - 4G
Creature - Treefolk Shaman (Common)
, Remove a Treefolk card in your graveyard form the game: Search your library for two forest cards and put them into play tapped. Then shuffle your library.
3/5

Fertilid -
Creature - Elemental (Common)
Fertilid comes into play with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
0/0

Game Trail-Changeling
Creature - Shapeshifter (C)
Changeling
Trample
4/4

Game-Trail Changeling -
Creature - Shapeshifter (Common)
Changeling
Trample
4/4

Gilt-Leaf Archdruid
Creature - Elf Druid (R)
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
3/3

Hopalite Druid -
Creature - Elf Druid (Uncommon)
Tap three untapped Elves you control: Add to your mana pool.
1/1


Hunting Triad
-
Tribal Sorcery - Elf (Uncommon)
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3 - (, Discard this card: put three +1/+1 counters on target creature.)


Leaf-Crowned Elder
Creature - Treefolk Shaman (R)
Kinship - At the beginning of your upkeep, look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
3/5

Luminescent Rain Common
Instant
Choose a creature type. You gian 2 life for each permanent you control of that type.


Lys Alana Bowmaster
Creature - Elf Archer (C)
Reach
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
2/2

Orchard Warden -
Creature - Treefolk Shaman (Uncommon)
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature’s toughness.

Reach of Branches -
Tribal Instant - Treefolk (Rare)
Put a 2/5 green Treefolk Shaman creature token into play under your control.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.

Reins of the Vinesteed -
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard,you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.


Rhys the Exiled
Legendary Creature - Elf Warrior (R)
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
, Sacrifice and Elf: Regenerate Rhys the Exiled.
3/2

Scapeshift -
Sorcery (Rare)
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.



Unstoppable Ash
-
Creature - Treefolk Warrior (R)
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
5/5

Walker of the Grove -
Creature - Elemental (Uncommon)
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke
7/7


Winnower Patrol
-
Creature - Elf Warrior (C)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2

Artefacts


Barda du vétéran -
Artefact tribal : Soldat et équipement
La créature équipée a « À chaque fois que cette créature attaque ou bloque, elle gagne +1/+1 jusqu'à la fin du tour pour chaque créature attaquante. »

À chaque fois qu'une créature Soldat arrive en jeu, vous pouvez lui attacher le Barda du vétéran.

Equipement

Cloak and Dagger -
Tribal Artifact - Rogue Equipment (Uncommon)
Equipped creature gets +2/+0 and has shroud.
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip

Diviner's Wand -
Tribal Artifact - Wizard Equipment (Uncommon)
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.

Door of Destinies
Artifact (R)
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of that type, put a charge counter on Door of Destinies.
Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.


Obsidian Battle-Axe -
Tribal Artifact - Warrior Equipment (Uncommon)
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip

Thornbite Staff -
Tribal Artifact - Shaman Equipment (Uncommon)
Equipped creature has", :This creature deals 1 damage to target creature or player." and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip

Terrains


Au-delà du primordial Terrain
Au moment où l'au-delà du primordial arrive en jeu, vous pouvez révéler une carte d'élémental de votre main. Si vous ne le faites pas, l'au-delà du primordial arrive en jeu engagé.
: Ajoutez à votre réserve
: Ajoutez un mana de la couleur de votre choix à votre réserve. Vous ne pouvez dépenser ce mana que pour jouer des sorts d'élémental ou des capacités d'élémentaux.

Clachan campagnardl
Terrain

Au moment où le clachan campagnard arrive en jeu, vous pouvez révéler une carte de sangami de votre main. Si vous ne le faites pas, le clachan campagnard arrive en jeu engagé.
: ajoutez à votre réverve.
Renfort 1- (, défaussez-vous de cette carte : mettez un marqueur +1/+1 sur la créature ciblée.)


Murmuring Bosk
Land - Forest (Rare)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.


Mutavault
Land (R)
: Add 1 to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.



Et pour en parler c'est ici !


    ( New de Wizards.com & MTG Salvation , transmis par Mystic_Snake le 12 Janvier 2008 à 13:13 | lu 68723 fois)

· · 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 · ·

Kyatoshimara
Membre
Rang : Acolyte

Points MT : 150
Membre depuis le 09 / 10 / 06
...

Assez fan du piocheur (surtout avec les changelin)

_______________________________

Un deal simple est un deal rapide ANTI METAGAME

Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 14:28
Venser
Modo
Modérateur :  News
Rang : Barbare

Points MT : 1250
Membre depuis le 10 / 07 / 07
...

Pourquoi on n'a pas mis les images ? :(

_______________________________

[Dr House] Un p'tit pelottage pour l'homme, un cul grandiose pour l'humanité . [Dr House] Bosser malin, c'est bosser sans effort.

Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 15:13
ArcadeFire
Membre
Rang : Péon

Points MT : 76
Membre depuis le 16 / 09 / 07
Peut-être

parcequ'elles n'ont pas été divulgées, enfin je dis ça mais bon, je peux me tromper...

_______________________________

Puisqu'on est jeune et con, puisqu'ils sont vieux et fous Je veux pas crever, mais je veux m'en aller dans cette hinumanité

Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 15:25
leumas
Membre
Rang : Acolyte

Points MT : 54
Membre depuis le 18 / 04 / 07
ONDIN Mouawww

Je sais pas si vous le voyez, mais cette carte a un potentielle incroyable.
c'est sur qu'elle va faire partie d'un combo pour des creatures infini

Pour ce qui est du piocheur commune elle va etre tres fortes aussi. Vivement les autres news!
Bas de page  Haut de page
Profil CartesPosté le 16 Décembre 2007 à 16:10
PhenixJR8
Membre
Rang : Gobelin

Points MT : 316
Membre depuis le 14 / 03 / 05
oui tu te trompe

elles sont là

http://www.magictrade.org/index.php?mod=forview710083&limit=200#post7628

_______________________________

Quand le sage montre le menhir du doigt, l'imbecile regarde le doigt...

Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 16:52
Elfos
Membre
Rang : Feu follet

Points MT : 0
Membre depuis le 18 / 09 / 07
...

pour ceux qui joue tribal ça va le faire... Meurtrisseur taureau un ancien immemoré en puissance...
Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 17:03
Dragondruid
Membre
Rang : Feu follet

Points MT : 6
Membre depuis le 11 / 04 / 07
...

Je préfère le caméléon au taureau, c'est que le taureau peut pas éviter fin du dysmèle ou hurlegeule rien que pour rester en lorwyn (hurlagueule considéré comme très utilisé !)
Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 18:12
thereturn
Membre
Rang : Zombie

Points MT : 302
Membre depuis le 06 / 09 / 06
ouaip

les seuls moyens de gestion de mannaquin étant noirs, je pense que le changelin vert pourra se sider... après y a bounceurs et compagnie mais c'est seulement pour un tour...

_______________________________

-Odile, vous prendrez bien un whisky? -Oh juste un doigt. -Vous ne voulez pas un whisky d'abord?

Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 18:50
tchouuu
Membre
Rang : Milicien

Points MT : 84
Membre depuis le 29 / 10 / 07
...

[-o< arpenteurs [-o<

_______________________________

je boycotte le Tarmo GUN'S & ROSES KISS AC/DC NAAST eux je les aimes bien

Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 18:53
lµc360
Banni de MT
Rang : Péon

Points MT : 42
Membre depuis le 18 / 11 / 07
^^

il me tarde davoire le maitre du banc de de pierreruisseau
Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 20:00
Prophete
Membre
Rang : Acolyte

Points MT : 2
Membre depuis le 04 / 11 / 06
ouai

ca parai pas mal pr le moment,fau voir la suite
Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 20:12
areksu
Membre
Rang : Apprenti

Points MT : 56
Membre depuis le 31 / 10 / 07
chic !

un terrain sympa pour les decks élémentaux.
Quant au poisson, la synergie avec la noyeuse de secrets crève les yeux... aïe

Et peut-être qu'un deck full changelin va être possible avec cette extension.
Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 21:24
studio
Membre
Rang : Acolyte

Points MT : 16
Membre depuis le 18 / 02 / 07
genre les gros noob

abusez le taureau tu pose sa au deuxieme tour c pire que tarmo


Mais lol apprend à jouer mec
Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 21:59
pti loup
Membre
Rang : Elfe

Points MT : 200
Membre depuis le 26 / 07 / 05
salut

Pour le taureau, ceux qui disent de jouer des sorts pour le faire survir, c'est marqué quand un adversaire joue un sort donc impossible de le booster en jouant ses sorts...

Sinon pour l'instant les cartes sont tip top mais pas sur que les cartes suivntes soient aussi bonnes...

Vivement les APs !!!

a+

_______________________________

hhhaaaaaahhhoooooouuuuuuuuu!!!!!!!!!

Bas de page  Haut de page
Profil Posté le 16 Décembre 2007 à 22:33
Alendur
Membre
Rang : Acolyte

Points MT : 120
Membre depuis le 22 / 06 / 05
ha quand même

Quelqu'un d'autre qu'a bien lu la carte...

Désolé hein, le taureau il se prend ses blasts beaucoup trop vite que pour être rentable, ou quand bien même, il se fait bloquer :] Entre les créatures flash ou les tokens, il finit par ne jamais toucher l'adversaire... :-/
Le vert est donc bien meilleur, puisqu'on le booste quand on veut et que sa protection le rend plus difficilement gérable.

Apres, les enchantements ne comptent pas, sinon tu peux transformer n'importe quelle daube en bête de combat hein :x
Bas de page  Haut de page
Profil Posté le 17 Décembre 2007 à 07:03
zib
Membre
Rang : Acolyte

Points MT : 70
Membre depuis le 09 / 03 / 06
mishra workshop

Le terrain bof, jamais apprécié les trucs aussi conditionnels
meme mishra workshop tu n'aimes pas.
Bas de page  Haut de page
Profil Posté le 17 Décembre 2007 à 07:23
alex29200
Membre
Rang : Apprenti

Points MT : 0
Membre depuis le 16 / 12 / 07
...

le changelin vert est vraiment monstrueux car ca risque de faire des attaques qui tuent en un tour...xD

idem pour le taureau qui pique les yeux pour le mec en face!!!

en revanche je trouve que le bleu nous a pas dévoilé quelque chose de terrible mais attendons la suite de voir ce que ca donne!!!
Bas de page  Haut de page
Profil Posté le 17 Décembre 2007 à 10:26
jfdmagic
Membre
Rang : Elfe

Points MT : 356
Membre depuis le 18 / 09 / 06
personne

ne cite le land élémental qui est ENORME comme l'ondin, d'ailleurs...

quant au taureau, c'est gras... :p

_______________________________

Vaut mieux la fermer et paraitre idiot que l'ouvrir et le confirmer !

Bas de page  Haut de page
Profil CartesPosté le 17 Décembre 2007 à 12:59
jfdmagic
Membre
Rang : Elfe

Points MT : 356
Membre depuis le 18 / 09 / 06
...

à part une personne jusqu'a présent.


Edité le 17 Décembre 2007 à 13:01

_______________________________

Vaut mieux la fermer et paraitre idiot que l'ouvrir et le confirmer !

Bas de page  Haut de page
Profil CartesPosté le 17 Décembre 2007 à 13:00
beuzlemutin
Membre
Rang : Milicien

Points MT : 144
Membre depuis le 28 / 12 / 05
alors

tchouuu a écrit :

le ondin peut être méga combo

le ondin blanc avec signal d'alarme et noyeuse de secret et l'adversaire n'a plus de bibli et nous autant de petits ondins
je met une options sur cette combo les amis....

_______________________________

tant va la cruche à l'eau qu'à la fin tu me les brises

Bas de page  Haut de page
Profil CartesPosté le 17 Décembre 2007 à 13:21
· · 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 · ·

   Ajouter un commentaire
   Vous n'êtes pas connecté. Il faut être membre du site (gratuit) et être connecté pour pouvoir rajouter un commentaire.

           
Couleur :       Taille :

  Titre         

: AVERTISSEMENT :

- le spam et le flood sont prohibés
- les messages du type "Prem's" sont prohibés
- merci d'écrire dans un français correct
Voir tous les smileys
 

Accueil | Conditions d'utilisation | Contactez nous ! | Liens | Aide
Nos autres sites : Jeu de Cartes World of Warcraft - Jeu de Cartes Wakfu
www.magictrade.org © 2001-2010. Tous droits réservés - Déclaration CNIL n°1020340