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  MAGIC 2010 : Liste partielle !
 
Magic 2010 Core Set


Blanc
(41/41)

Ajani Goldmane -
Planeswalker - Ajani (M)
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures
gain vigilance until end of turn.
-6: Put a white Avatar creature token into play with "This creature's
power and toughness are each equal to your life total."
4

Angel's mercy -
Instant (C)
you gain 7 life

Armored Ascension -
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Baneslayer Angel -
Creature - Angel (M)
Flying, first strike, lifelink, protection from Demons and from Dragons
5/5

Voilà qui promet, une créature que fait gagner toute seule si elle bouge 2 fois!

Blinding Mage
Creature - Human Wizard (C)
, : Tap target creature.
1/2

Captain of the Watch -
Creature - Human Soldier (R)
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
3/3

un peu cher au premier regarde, les cartes permettant de le mettre en jeu rapidement ne manquent pas (preeminent captain, banneret...) et il se pourrait qu'on voit des soldats, surtout veu les apports de M10

Celestial Purge -
Instant (U)
Exile target black or red permanent.

Divine Verdict -
Instant (C)
Destroy target attacking or blocking creature.

Elite Vanguard -
Creature - Human Soldier (U)
2/1

ça rappelle quand même cruellement quelqu'un non? Sauf qu'il est unco et meilleur : il est soldat. Il y a peut être un truc à faire avec!

Excommunicate -
Sorcery (C)
Put target creature on top of its owner's library.

Glorious Charge -
Instant (C)
Creatures you control get +1/+1 until end of turn.

Griffin Sentinel -
Creature - Griffin (C)
Flying
Vigilance
1/3

Guardian Seraph
Creature - Angel (R)
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
3/4

Harm's Way -
Instant (U)
The next 2 damage that a source of your choice would deal to you or a
permanent you control this turn is dealt to target creature or player
instead.

assez bonne carte, le rapport qualité/prix est excellent, très bon apport pour des aggros à faible puissance brute (dixit weenie).

Holy Strength -
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2.

Honor of the Pure
Enchantment (R)
White creatures you control get +1/+1.

Une croisade en moins cher! Blanc aggro va adorer ça!

Indestructibility -
Enchantment - Aura (R)
Enchant permanent
Enchanted permanent is indestructible.

Marrant, mais ça ne sert vraiment pas à grand chose. On peut toujours dire que sur ange de platine... non, j'ai rien dit.

Lifelink -
Enchantment - Aura (C)
Enchant creature
Enchanted creature has lifelink.

Lightwielder Paladin -
Creature - Human Knight (R)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4

Mesa Enchantress -
Creature - Human Druid (R)
Whenever you cast an enchantment spell, you may draw a card.
0/2

Open the Vaults -
Sorcery (R)
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.

Pacifism -
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.

Palace Guard -
Creature - Human Soldier (C)
Palace Guard can block any number of creatures.
1/4

Planar Cleansing -
Sorcery (R)
Destroy all nonland permanents.

on nous troque wrath contre ça. ça casse les arpenteurs mais bon, c'est quand même un peu cher pour que ça puisse lutter contre l'environnement aggro actuel

Razorfoot Griffin -
Creature - Griffin (C)
Flying, first strike
2/2

Rhox Pikemaster -
Creature - Rhino Soldier (U)
First strike
Other Soldier creatures you control have first strike.
3/3

Siege Mastodon -
Creature - Elephant (C)
3/5

Serra Angel -
Creature - Angel (U)
Flying, vigilance (This creature can't be blocked except by creatures
with flying or reach, and attacking doesn't cause this creature to
tap.)
Her sword sings more beautiful than any choir.
4/4

Silence-
Instant (R)
Your opponents can't cast spells this turn. (Spells cast before this
resolves are unaffected.)

un petit air de famille avec orim's chant? un peu mais indéniablement moins fort. Surement inutile en T2, il permettra de voir des fantômes de scepter chant en 1.X.

Silvercoat Lion -
Creature - Cat (C)
2/2

Soul Warden -
Creature - Human Cleric (C)
Whenever another creature enters the battlefield, you gain 1 life.
1/1

tormfront Pegasus -
Creature - Pegasus (C)
Flying
2/1

ne paie pas de mine, moins fort qu'un chasseciel léonin, mais appuie fortement le blanc aggro

Tempest of Light -
Instant (U)
Destroy all enchantments.


Undead Slayer -
Creature - Human Cleric (U)
,: Exile target Skeleton, Vampire, or Zombie.
2/2

Veteran Armorsmith -
Creature - Human Soldier (C)
Other Soldier creatures you control get +0/+1.
2/3

Veteran Swordsmith -
Creature - Human Soldier (C)
Other Soldier creatures you control get +1/+0.
3/2

Wall of Faith
Creature - Wall (C)
Defender
: Wall of Faith gets +0/+1 until end of turn.
0/5

White Knight -
Creature - Human Knight (U)
First strike, protection from black
2/2


Bien qu'avec la perte de colère de dieu, le blanc n'est plus le même, de nombreux apports comme la 2/1, harm's way ou honnor of the pure, le blanc aggressif en ressort bien renforcé.

Bleu
(41/41)

Air Elemental -
Creature - Elemental (U)
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/4

Alluring Siren
Creature - Siren (U)
: Target creature an opponent controls attacks you this turn if able.
1/1

Cancel -
Instant (C)
Counter target spell.

décevant, tout le monde rêvait à une réédition de counterspell, mais elle n'aura probablement pas lieu...

Clone -
Creature - Shapeshifter (R)
You may have Clone enter the battlefield as a copy of any creature on
the battlefield.
0/0

Convincing Mirage -
Enchantment - Aura (C)
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

Coral Merfolk -
Creature - Merfolk (C)
2/1

Disorient
Instant (C)
Target creature gets -7/-0 until end of turn.

Divination -
Sorcery (C)
Draw two cards.

Djinn of Wishes -
Creature - Djinn (R)
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4

Essence Scatter - <
Instant (C)
Counter target creature spell.
Some wizards compete not to summon the most interesting
creatures, but to create the most interesting aftereffects when a
summons goes awry.

Illus. John Foster
#51/249

Fabricate -
Sorcery (U)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Flashfreeze -
Instant (U)
Counter target red or green spell.

Hive Mind -
Enchantment (R)
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

Horned Turtle -
Creature - Turtle (C)
1/4


Ice Cage -
Enchantment - Aura (C)
Enchant creature
Enchanted creature can?t attack or block, and its activated abilities can?t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Illusionary Servant -
Creature - Illusion (C)
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
3/4

Jace Beleren -
Planeswalker - Jace (M)
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into
his or her graveyard.
3

Jump -
Instant (C)
Target creature gains flying until end of turn.

Levitation -
Enchantment (U)
Creatures you control have flying.

Merfolk Looter -
Creature - Merfolk Rogue (C)
: Draw a card, then discard a card.
1/1

Merfolk Sovereign -
Creature - Merfolk (R)
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature is unblockable this turn.
2/2

Mind Control -
Enchantment - Aura (U)
Enchant creature
You control enchanted creature.

intéressant si les grosses créatures sont jouées au profit des weenies&cie, ce qui n'est pas gagné

Mind Spring
Sorcery (R)
Draw X cards.

Negate -
Instant (C)
Counter target noncreature spell.

Phantom Warrior -
Creature - Illusion Warrior (U)
Phantom Warrior is unblockable.
2/2


Ponder -
Sorcery (C)
Look at the top three cards of your library, then put them back in any
order. You may shuffle your library.
Draw a card.

Polymorph -
Sorcery (R)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and shuffles all other cards revealed this way into his or her library.

on va chercher... progénitus ou colossus?!

Snapping Drake -
Creature - Drake (C)
Flying
3/2

Sage Owl -
Creature - Bird C
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1

Serpent of the Endless Sea -
Creature - Serpent (C)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*


Unsummon -
Instant (C)
Return target creature to its owner's hand.

Sleep -
Sorcery (U)
Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.

Sphinx Ambassador -
Creature - Sphinx (M)
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
5/5

Telepathy -
Enchantment (U)
Your opponents play with their hands revealed.

Time Warp
Sorcery (M)
Target player takes an extra turn after this one.

moui, un peu inutile actuellement, mais ça pourra surement trouver un quelconque intérêt à l'avenir

Tome Scour -
Sorcery (C)
Target player puts the top five cards of his or her library into his or her graveyard.

Traumatize
Sorcery (R)
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Twincast -
Instant (R)
Copy target instant or sorcery spell. You may choose new targets for the copy.

Wall
of Frost
-
Creature - Wall (U)
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap
during it's controllers next untap step.
0/7

encore un mur, il se pourrait que W/U devienne joué, avec tous ces murs assez exceptionnellement résistants qui courent les rues. Il ne manque plus qu'un bon kill.

Wind Drake -
Creature - Drake (C)
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2


Zephyr Sprite -
Creature - Faerie (C)
Flying
1/1


Conformément aux dernières politiques de Wizard, le bleu est ridiculement faible! On ne va même pas s'y attarder. Tout seul, il ne tient pas une seconde contre n'importe quelle couleur.

Noir
(41/41)

Acolyte of Xathrid -
Creature — Human Cleric (C)
,T% : Target player loses 1 life.
0/1

Assassinate -
Sorcery (C)
Destroy target tapped creature.


Black Knight -
Creature - Human Knight (U)
First strike, protection from white
2/2

Bog Wraith
Creature - Wraith (U)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
3/3


Cemetery Reaper -
Creature - Zombie (R)
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Put a 2/2
black Zombie creature token onto the battlefield.
2/2

c'est quand même pas trop mal, je pense que WotC peut se diriger vers le trinal à nouveau...

Child of Night -
Creature - Vampire (C)
Lifelink (Damage dealt by this creature also causes you to gain that
much life.)
2/1

Consume Spirit
Sorcery (U)
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Deathmark -
Sorcery (U)
Destroy target green or white creature.

Diabolic Tutor
Sorcery (U)
Search your library for a card and put that card into your hand. Then shuffle your library.

Disentomb -
Sorcery (C)
Return target creature card in a graveyard to its owner's hand.

Doom Blade -
Instant (C)
Destroy target nonblack creature.

la fin de terreur, cette nouvelle carte lui est pratiquement équivalente, peut être même meilleure puisque la régénération se perd

Dread Warlock -
Creature - Human Wizard (C)
Dread Warlock can't be blocked except by black creatures.
2/2

Drudge Skeletons -
Creature - Skeleton (C)
: Regenerate Drudge Skeletons. (The next time this creature would be
destroyed this turn, it isn't. Instead tap it, remove all damage from
it, and remove it from combat.)
1/1

Duress -
Sorcery (C)
Target opponent reveals his or her hand. You choose a noncreature,
nonland card from it. That player discards that card.

Voilà! Probablement la bonne surprise en noir! Ceci dit, le format aggro la rend bien moins attractive que dans le temps

Gravedigger
Creature - Zombie (C)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2

Haunting Echoes -
Sorcery (R)
Exile all cards in target player's graveyard other than basic land cards. Search that player's library for all cards with the same name as cards exiled this way and exile them. Then that player shuffles his or her library.

Réédité! Carte excellente contre les control, pourra être jouée avec son meilleur ami traumatisme par ceux qui en ont le courage...


Howling Banshee
Creature - Spirit (U)
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
3/3

Hypnotic Specter
Creature - Specter (R)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2


Kelinore Bat
Creature - Bat (C)
Flying
2/1

Liliana Vess -
Planeswalker - Liliana (M)
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put
that card on top of it.
-8: Put all creature cards in all graveyards into play under your
control.
5

Looming Shade -
Creature - Shade (C)
: Looming Shade gets +1/+1 until end of turn.
1/1

Megrim -
Enchantment (U)
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Mind Rot -
Sorcery (C)
Target player discards two cards.

Mind Shatter
Sorcery (R)
Target player discards X cards at random.

Nightmare -
Creature - Nightmare Horse (R)
Flying
Nightmare's power and toughness are each equal to the number of Swamps
you control.
*/*

Relentless Rats -
Creature - Rat (U)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2

Rise from the Grave -
Sorcery (U)
Put target creature in a graveyard onto the battlefield under your control. That creature is black and is a Zombie in addition to its other types.

Royal Assassin
Creature - Human Assassin (R)
: Destroy target tapped creature.
1/1

Sanguine Bond -
Enchantment (R)
Whenever you gain life, target opponent loses that much life.

Sign in Blood
Sorcery (C)
Target player draws two cards and loses 2 life.

ça a une très bonne tête quand même, à défaut de arène phyrexianne, ou de dark confident, on a surement le meilleur piocheur de ce set

Soul Bleed
Enchantment - Aura (C)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player loses 1 life.

Tendrils of Corruption -
Instant (C)
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Underworld Dreams -
Enchantment (R)
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Unholy Strength -
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1.

Vampire Aristocrat -
Creature - Vampire (C)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2/2

une banale copie de carapace nantuko? En vampire, ça change pas grand chose et c'est surtout bien moins fort depuis ces changements de règles.

Vampire Nocturnus -
Creature - Vampire (M)
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and
other Vampire creatures you control get +2/+1 and have flying.
3/3

Warpath Ghoul
Creature — Zombie (C)
3/2

Weakness -
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -2/-1.

Wall of Bone -
Creature - Skeleton Wall (U)
Defender (This creature can't attack.)
: Regenerate Wall of Bone.
1/4

Xathrid Demon
Creature - Demon (M)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7

Zombie Goliath
Creature - Zombie Giant (C)
4/3

Une couleur équilibrée, avec de bons apports.

Rouge
(41/41)


Act of Treason
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)

Ball Lightning -
Creature - Elemental (R)
Trample, haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1

bah, la voilà enfin! Un moyen assez sûr de coller ses 4 dégâts dans le tour pour 3, pourquoi pas?

Berserkers of Blood Ridge -
Creature - Human Berserker (U)
Berserkers of Blood Ridge attacks each turn if able.
4/4

Bogardan Hellkite -
Creature - Dragon (M)
Flash (You may cast this spell any time you could cast an instant)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage
divided as you choose among any number of target creatures and/or
players.
5/5

Attendu, c'est une bonne rentrée qui fera toujours son effet sur le champs de bataille (dieu que c'est laid)


Burning Inquiry
Sorcery (C)
Each player draws three cards, then discards three cards at random.


Burst of Speed -
Instant (C)
Creatures you control gain haste until end of turn.

Canyon Minotaur -
Creature - Minotaur Warrior (C)
3/3

Capricious Efreet -
Creature - Efreet (R)
At the beginning of your upkeep, choose target nonland permanent you
control and up to two nonland permanents you don't control. Destroy one
of them at random.
6/4

Chandra Nalaar -
Planeswalker - Chandra (M)
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature
he or she controls.
6

Dragon Whelp -
Creature - Dragon (U)
Flying
: Dragon Whelp gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
2/3

Earthquake
Sorcery (R)
Earthquake deals X damage to each creature without flying and each player.


Fiery Hellhound -
Creature — Elemental Hound (C)
: Fiery Hellhound gets +1/+0 until end of turn.
2/2


Fireball -
Sorcery (U)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to cast Fireball, pay 1 for each target beyond the first.

Firebreathing -
Enchantment - Aura (C)
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Goblin Artillery -
Creature - Goblin Warrior (U)
: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.

Goblin Chieftain -
Creature - Goblin (R)
Haste
Other Goblin creatures you control get +1/+1 and have haste.
2/2

un mélange entre king et warchief, c'est assez sexy et sera surement joué à l'avenir à la place du premier

Goblin Piker -
Creature - Goblin Warrior (C)
"Piker'! I barely know her!"
2/1

Ignite Disorder -
Instant (U)
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

Inferno Elemental -
Creature - Elemental (U)
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
4/4


Jackal Familiar
Creature — Hound (C)
Jackal Familiar can’t attack or block alone.
2/2

Kindled Fury -
Instant (C)
Target creature gets +1/+0 and gains first strike until end of turn.

Lava Axe -
Sorcery (C)
Lava Axe deals 5 damage to target player.

Lightning Bolt -
Instant (C)
Lightning Bolt deals 3 damage to target creature or player.

De retour, probablement le meilleur blast de tous les temps, c'est rouge qui va être content!

Lightning Elemental -
Creature - Elemental (C)
Haste (This creature can attack and as soon as it comes under your control.)
4/1

Magma Phoenix
Creature - Phoenix (R)
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
: Return Magma Phoenix from your graveyard to your hand.
3/3

Manabarbs -
Enchantment (R)
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Panic Attack -
Sorcery (C)
Up to three target creatures can't block this turn.

Prodigal Pyromancer -
Creature - Human Wizard (U)
: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1

Pyroclasm -
Sorcery (U)
Pyroclasm deals 2 damage to each creature.

Raging Goblin -
Creature - Goblin Berserker (C)
Haste (This creature can attack and as soon as it comes under your control.)
1/1

Seismic Strike -
Instant (C)
Seismic Strike deals damage to target creature equal to the number of Mountains you control.

Shatter -
Instant (C)
Destroy target artifact.

Shivan Dragon
Creature - Dragon (R)
Flying
: Shivan Dragon gets +1/+0 until end of turn.
5/5

Siege-Gang Commander -
Creature - Goblin (R)
When Siege-Gang Commander enters the battlefield, put three 1/1 red
Goblin creature tokens onto the battlefield.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to
target creature or player.
2/2

Sparkmage Apprentice -
Creature - Human Wizard (C)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
1/1

Stone Giant -
Creature - Giant (U)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the end step.
3/4

Trumpet Blast
Instant (C)
Attacking creatures get +2/+0 until end of turn.


Viashino Spearhunter
Creature — Viashino Warrior (C)
First strike (This creature deals combat damage before creatures without first strike.)

Wall of Fire -
Creature - Wall (U)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
0/5

Warp World -
Sorcery (R)
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then puts all enchantment cards revealed this way onto the battlefield, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order.

Yawning Fissure -
Sorcery (C)
Each opponent sacrifices a land.

Une couleur qui gagne énormément en aggressivié. Foudre et boule fulgurante viendront renforcer le pannel de Red.

Vert
(41/41)

Acidic Slime -
Creature - Ooze (U)
Deathtouch (Creatures dealt damage by this creature are destroyed. You
can divide this creature's combat damage among any of the creatures
blocking or blocked by it.)
When Acidic Slime enters the battlefield, destroy target artifact,
enchantment, or land.
2/2

c'est même pas si horrible, puisque moisissure rampante n'était pas trop mauvaise.

Ant Queen -
Creature - Insect (R)
: Put a 1/1 green Insect creature token into the battlefield.
5/5


Awakener Druid -
Creature - Human Druid (U)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land)
1/1

Birds of Paradise -
Creature - Bird (R)
Flying (This creature can't be blocked except by creatures with flying
or reach.)
: Add one mana of any color to your mana pool.
0/1

il est encore là, mais on l'oublierait presque!

Borderland Ranger-
Creature - Human Scout (C)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2



Bountiful Harvest -
Sorcery (C)
You gain 1 life for each land you control.


Bramble Creeper -
Creature - Elemental (C)
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
0/3

Centaur Courser
Creature - Centaur Warrior (C)
3/3

Craw Wurm -
Creature - Wurm (C)
6/4

Cudgel Troll -
Creature - Troll (U)
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn?t. Instead tap it, remove all damage from it, and remove it from combat.)
4/3

Deadly Recluse -
Creature - Spider (C)
Reach, deathtouch
1/2

Créature ne payant pas de mine mais très bon début de partie, qui fait très peur!

Elvish Archdruid -
Creature - Elf Druid (R)
Other Elf creatures you control get +1/+1.
: Add to your mana pool for each Elf you control.
2/2

Assurément une bonne carte pour les elfes. Le tribal est grandement renforcé avec ces sorties.

Elvish Piper -
Creature - Elf Shaman (R)
,: You may put a creature card from your hand onto the battlefield.
1/1

Allez, avouez que vous y avez pensé vous aussi... mettre en jeu progénitus avec...

Elvish Visionary -
Creature - Elf Shaman (C)
When Elvish Visionary enters the battlefield, draw a card.
1/1

Emerald Oryx-
Creature - Antelope (C)
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
2/3

Enormous Baloth -
Creature - Beast (U)
7/7

Entangling Vines -
Enchantment - Aura (C)
Enchant tapped creature
Enchanted creature doesn't untap during its controller?s untap step.

Fog -
Instant (C)
Prevent all combat damage that would be dealt this turn.

Mist Leopard-
Creature - Cat (C)
Shroud (This creature can?t be the target of spells or abilities.)
3/2

Mold Adder -
Creature - Fungus Snake (U)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
1/1

Garruk Wildspeaker -
Planeswalker - Garruk (M)
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
3

Giant Growth -
Instant (C)
Target creature gets +3/+3 until end of turn.

Giant Spider -
Creature - Spider (C)
Reach (This creature can block creatures with flying.)
2/4

Great Sable Stag -
Creature - Elk (R)
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
3/3

bonne carte en soi, mais ces couleurs ne sont tellement pas dominantes actuellement que c'est pour le moment obselète.

Howl of the Night Pack -
Sorcery (U)
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.


Kalonian Behemoth -
Creature - Beast (R)
Shroud
9/9

On aurait juste voulu le piétinement, mais pour 7, c'était trop demander...

Llanowar Elves
Creature - Elf Druid (C)
: Add to your mana pool.
1/1

Lurking Predators
Enchantment (R)
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.



Master of the Wild Hunt -
Creature - Human Shaman (M)
At the beginning of your upkeep, put a 2/2 green Wolf creature token
onto the battlefield.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this
way deals damage equal to its power to target creature. That creature
then deals damage equal to its power divided as its controller chooses
among any number of those Wolves.
3/3
texte long et compliqué pour une carte qui ne fera pas grand chose...

Might of Oaks -
Instant (R)
Target creature gets +7/+7 until end of turn.

Naturalize -
Instant (C)
Destroy target artifact or enchantment.

Nature's Spiral -
Sorcery (U)
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land or planeswalker card.)

Oakenform -
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3.

Overrun-
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn. (If
a creature you control would deal enough combat damage to its blockers
to destroy them, you may have it deal the rest of its damage to
defending player or planeswalker.)

Prized Unicorn -
Creature - Unicorn (U)
All creatures able to block Prized Unicorn do so.
2/2

Protean Hydra -
Creature - Hydra (M)
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.
0/0

bon potentiel, même si je n'y croit pas trop

Rampant Growth -
Sorcery (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Regenerate -
Instant (C)
Regenerate target creature.

Runeclaw Bears -
Creature - Bear (C)
2/2

Stampeding Rhino -
Creature - Rhino (C)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
4/4

Windstorm -
Instant (U)
Windstorm deals X damage to each creature with flying.

Artefacts
(17/17)

Angel's Feather -
Artifact (U)
Whenever a player casts a white spell, you may gain 1 life.

Coat of Arms -
Artifact (R)
Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are on the battlefield, each gets +2/+2.)

Darksteel Colossus -
Artifact Creature - Golem (M)
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11

Du lourd encore! devenu un peu trop gérable en T2 à cause de charme et de path to exile, peu jouable sans combale, ça ne fera peut être pas de grosses émules, auquel cas, on préfèrera progénitus...

Demon's Horn -
Artifact (U)
Whenever a player casts a black spell, you may gain 1 life.

Dragon's Claw -
Artifact (U)
Whenever a player casts a red spell, you may gain 1 life.

Gorgon Flail -
Artifact - Equipment (U)
Equipped creature gets +1/+1 and has deathtouch.
Equip 2

Howling Mine -
Artifact (R)
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Kraken's Eye -
Artifact (U)
Whenever a player casts a blue spell, you may gain 1 life.

Magebane Armor -
Artifact - Equipment (R)
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip (: Attack to target creature you control. Equip only as a sorcery.)

Mirror of Fate -
Artifact (R)
, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Ornithopter -
Artifact Creature - Thopter (U)
Flying (This creature can't be blocked except by creatures with flying or reach.)
0/2

Pithing Needle -
Artifact (R)
As Pithing Needle enters the battlefield, name a card.
Players can't activate abilities of sources with the chosen name except for mana abilities.

Platinum Angel -
Artifact Creature - Angel (M)
Flying
You can't lose the game and your opponents can't win the game.
4/4

Le texte de la carte idéale! Il est de retour pour faire plaisir à tout le monde

Rod of Ruin -
Artifact (U)
, : Rod of Ruin deals 1 damage to target creature or player.

Spellbook -
Artifact (U)
You have no maximum hand size.

Whispersilk Cloak -
Artifact - Equipment (U)
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip (2%%: Attach to target creature you control. Equip only as a sorcery.)

Wurm's Tooth -
Artifact (U)
Whenever a player casts a green spell, you may gain 1 life.



Terrains
(7/7)

Dragonskull Summit
Land (R)
Desolate Cairns enters the battlefield tapped unless you control a
Swamp or a Mountain.
: Add or to your mana pool.

Drowned Catacomb
Land (R)
Drowned Catacomb enters the battlefield tapped unless you control a
Island or Swamp.
: Add or to your mana pool.

Gargoyle Castle
Land (R)
: Add to your mana pool.
, , Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle
artifact creature token with flying onto the battlefield.
Most knew of the tower’s wizard and gargoyle. Few realized
which was guardian and which was master.

Illus. Paul Bonner
#225/249

Glacial Fortress
Land (R)
Glacial Fortress enters the battlefield tapped unless you control a
Plains or an Island.
: Add or to your mana pool.
#226/249

Rootbound Crag
Land (R)
Rootbound Crag enters the battlefield tapped unless you control a
Mountain or a Forest.
: Add or to your mana pool.

Sunpetal Grove
Land (R)
Sunpetal Grove enters the battlefield tapped unless you control a
Forest or Plains.
: Add or to your mana pool.

Terramorphic Expanse
Land (C)
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Plains*4

Island*4

Swamp*4

Mountain*4

Forest*4



    ( New de mtgsalvation.com , transmis par Sarok le 29 Juin 2009 à 09:35 | lu 87541 fois)

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Blisteringzb
Membre
Rang : Acolyte

Points MT : 22
Membre depuis le 20 / 02 / 05
...

Y'avait rien de sur-abusé avec colère, on jouait avec depuis des années, ça faisait partie des cartes sur lesquelles on pouvait compter pour builder des jeux.

Maintenant on fera sans.

C'est juste dommage et stupide.
Aggro a toujours été présent et l'aurait encore été, même avec wrath.

Là ça va juste être n'imp pour les frances mais bon.
Je suis pour le changement, mais le changement réfléchi.

Pas ça quoi ...


Cordialement


Edité le 14 Juillet 2009 à 18:54

_______________________________

" Désolé de mon incompétence mais... c'est quoi OMG? Je connais WoG, FoW, mais pas OMG... merci a tous de me rendre plus intelligent chaque jour ... ;D "

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Profil Posté le 14 Juillet 2009 à 18:53
johan97440
Membre
Rang : Sortisan

Points MT : 220
Membre depuis le 08 / 03 / 09
...

trés peu de bonne cartes, de nombreuses rééditions manquante ( les terrains, colère,...) magic devient un jeu pour gamin de 8 ans en mm temp c ce que wizard souhaite en espérant que leur petit manège pour se remplir les poches ne marchera pas.

En tout cas le c vrai que cette edition aurai tout aussi bien pu sortir sans le bleu on aurai pas vu la différence. Le blanc est asser pourri. Reste le rouge qui gagne en puissance mais bon jouer rouge c jouer sans cerveau. le vert fait pale figure aussi. Et le noir s'en sort pas trop mal mais sans l'association au bleu dont on était habitué....reste les deck mono noir peut etre
Bref c de la merde
MM les arpenteur n'arrive pas à entamé ma déception et mon dégout
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Profil Posté le 15 Juillet 2009 à 15:21
arkéos
Membre
Rang : Feu follet

Points MT : 133
Membre depuis le 30 / 05 / 09
patience

sérieux faut toujours que tout le monde critique
a chaque fois c'est la meme chose et a chaque fois vous continuez!!!
sérieusement oui elle peut paraitre plus naze et alors !!! on va pas avoir tout le temps des extentions et des éditions de base en béton sinon plus aucune ne deviendrais vraiment bien puisque'elle le serait toutes donc cette extentions est pas super et alors ?!?! les autres suivantes vous paraitrons meilleurs !!! d'ailleurs beaucoup de tournoi on -il déja été organisés ? c'est seulement le début !!!! jouer avec et on verra bien !! perso a l'avanat premiere j'ai jouer (bleu blanc et oui !!) et sa a plutot pas trop mal tourner ! aprés comme je le disais ce n'est que les débuts et ce n'est pas avec une avant premiere que l'on connait l'extentions donc patience ^^ et essayer plutot de réfléchir a la construction de deck puis que de toute façon il faudra faire avec 8)
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Profil CartesPosté le 15 Juillet 2009 à 21:35
Arioch
Membre
Rang : Sorcier

Points MT : 1062
Membre depuis le 17 / 01 / 06
hum

johan97440 a écrit :

...trés peu de bonne cartes...


et pourtant c'est une bonne édition "de base" avec des rééditions sympathiques. Sinon pour les esprits un peu "chagrin" il y a d'autres formats que le type II.

...Reste le rouge qui gagne en puissance mais bon jouer rouge c jouer sans cerveau...


et pourtant qui n'a pas joué :R: un jour dans sa vie ?? (ou ne le fera un jour)

Dommage d'être aussi réductif dans ses critiques.

En tout cas le c vrai que cette edition aurai tout aussi bien pu sortir sans le bleu on aurai pas vu la différence.


On va sortir de deux années où les faeries ont presque tout gagné, il est peut être temps de donner le change aux autres couleurs non ?

Et le noir s'en sort pas trop mal mais sans l'association au bleu dont on était habitué....reste les deck mono noir peut etre


Blightning est un deck en devenir aussi ... tout ne passe pas par le :U: avec le :B: :wink:

Gardons espoir dans Zendikar...

_______________________________

Cherche joueur sur Brest

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Profil CartesPosté le 16 Juillet 2009 à 10:41
_Budd
Membre
Rang : Mage

Points MT : 1385
Membre depuis le 24 / 03 / 05
finalement

le bleu n'est pas si nul si on y pense bien :ninja:

Le djinn est sympa (qui a dit avec liliana?)

Il y a de bons petits sorts...si si!

_______________________________

Retour aux sources : vintage et legacy, that's the key!

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Profil Posté le 16 Juillet 2009 à 12:55
LAIBACH
Membre
Rang : Feu follet

Points MT : 167
Membre depuis le 20 / 03 / 08
salut arioch!!!!

Bientôt sur Brest, gast !


alors ça sent la mut' !!!! c'est vrai qu'il y a de bonne chose dans cette édition de base et que certaine couleur reviennent en force... mais c'est vrai que vert et surtout bleu sont pas aidées... rouge, noir et surtout blanc envoient quand même bien plus du bois!!!!

latvian magic player!!!
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Profil CartesPosté le 17 Juillet 2009 à 13:30
flex
Membre
Rang : Apprenti

Points MT : 2
Membre depuis le 04 / 07 / 06
...

Y'a pas que le type 2 et les jeux controle dans la vie !

N'oubliez pas que Magic 2010 est une édition de base. On y retrouve donc des cartes "de base". Et à ce niveau là faut reconnaitre que nous sommes plutot gatés, l'édition est pleine de spoiler qui permettront aux joueurs de compléter leurs decks étendus sans être obligé de débourser des sommes folles!
De plus, je ne trouve pas que Magic 2010 et la dixième édition soient si différentes. On perd quelques bonnes cartes et on en récupère d'autres... Quoi de plus normal??

WoG, WoG, WoG.... Un jour va falloir apprendre à jouer sans :)

Si vous voulez parler de metagame attendez le prochain bloc, c'est là que nous mesurerons le changement en type 2. Pour le moment, à part renforcer certains decks ou ouvrir de nouvelles possibilités, je ne vois pas ce que l'on peut reprocher à cette édition!? Ah oui! WoG .........

En ce qui concerne les nouvelles règles nous revenons simplement aux origines, avec une mécanique plus intuitive et logique! Pour rappel, à l'époque la modification de règles avait été extrêmement mal perçu. Un peu comme aujourd'hui avec le retour à la normale...

Je suis un peu déçu de constater que Magic est un jeu attirant autant de raleurs et de personnes refusant le changement ... un peu d'imagination bon sang! chaque ajout ou retrait de carte ouvre de nouvelles possibilités! Un jour faudra admettre que votre deck ultra fort il y'a un an devienne nul et qu'il faille sans cesse se renouveller...
Pour moi c'est ça l'intérêt de Magic.

PS pour les personnes considérant les joueurs aggro comme des no brain :
Je ne vois pas où est le Brain dans "Je te contre, je détruit tout avec ma WoG, je pose mon lock, ma combo ou mon kill et maintenant t'as plus qu'à attendre ta mort"

A magic il faut du brain pour builder un deck et élaborer une réserve en adéquation avec le métagame. Jouer un deck contrôle n'est pas plus difficile que jouer un deck aggro, dans les deux cas, il faut du brain pour analyser le jeu de son adversaire et jouer le sien en conséquence. Certes un jeu contrôle offre plus de répondant qu'un jeu aggro pour gérer les différentes situations néanmoins toute la puissance du deck repose sur ce qu'en fera le joueur. Qu'il joue aggro ou contrôle...

J'ai vu des joueurs jouer trop vite leur aggro face à WoG et j'ai vu des joueurs jouer trop vite leur WoG face à aggro ........


Edité le 17 Juillet 2009 à 19:26
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Profil Posté le 17 Juillet 2009 à 19:05
magicgeo
Membre
Rang : Feu follet

Points MT : 2
Membre depuis le 26 / 04 / 08
...

moi je dis que WoG sera réediter en zendikar, regardes le bird n'avait pas été rééditer en édition de bse avant ravnica et ducoup c'est ravnica qui l'a eu!

pas spécialement pour ou contre la rééditions de WoG mais vous verrez ...
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Profil Posté le 19 Juillet 2009 à 01:38
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