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  Shards of Alara : Liste partielle !
 
Liste partielle Shards Of Alara


Blanc


Akrasan Squire -
Creature - Human Soldier (Common)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/1

Angel's Herald -
Creature - Human Cleric (Uncommon)
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library.
1/1
#2/249


Angelic Benediction -
Enchantment (Uncommon)
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.

Angelsong -
Instant (Common)
Prevent all combat damage that would be dealt this turn.
Cycling
Clash of sword and cry of beast fall mute when angels sound the call to prayer.

Bant Battlemage -
Creature - Human Wizard (Uncommon)
, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.
2/2

Battlegrace Angel -
Creature - Angel (Rare)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4

Cradle of Vitality -
Enchantment (Rare)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Dispeller's Capsule -
Artifact (Common)
, , Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.


Elspeth, Knight Errant -
Planeswalker - Elspeth (Mythic Rare)
+1: Put a 1/1 white Soldier creature token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, all your enchantments, artifacts, creatures, and lands are indestructible.
4

Ethersworn Canonist -
Artifact Creature - Human Cleric (Rare)
Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.
2/2

Excommunicate -
Sorcery (Common)
Put target creature on top of its owner's library.

Guardians of Akrasa -
Creature - Human Soldier (Common)
Defender
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
0/4

Gustrider Exuberant -
Creature - Human Wizard (Common)
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end or turn.
1/2

Invincible Hymn -
Sorcery (Rare)
Count the number of cards in your library. Your life total becomes that number.
#14/249

Knight of the Skyward Eye -
Creature - Human Knight (Common)
: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn.
2/2


Knight of the White Orchid -
Creature - Human Knight (Rare)
First strike
When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.
2/2

Knight-Captain of Eos -
Creature - Human Knight (Rare)
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
2/2

Marble Chalice -
Artifact (Common)
: You gain 1 life.

Metallurgeon -
Artifact Creature - Human Artificer (Uncommon)
, : Regenerate target artifact.
1/2


Oblivion Ring -
Enchantment (Common)
Oblivion Ring
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.

Ranger of Eos -
Creature - Human Soldier (Rare)
When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
3/2


Resounding Silence -
Instant (Common)
Remove target attacking creature from the game.
Cycling
When you cycle Resounding Silence, remove up to two target attacking creatures from the game.

Rockcaster Platoon -
Creature - Rhino Soldier (Uncommon)
: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
5/7


Sanctum Gargoyle - 3W
Artifact Creature - Gargoyle (Common)
Flying
When Sanctum Gargoyle comes into play, return target artifact card from your graveyard to your hand.
2/3

Scourglass -
Artifact (Rare)
, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.

Sighted-Caste Sorcerer -
Creature - Human Wizard (Common)
Exalted
: Sighted-Caste Sorcerer gains shroud until end of turn.
1/1

Sigiled Paladin -
Creature - Human Knight (Uncommon)
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/2

Soul's Grace -
Instant (Common)
You gain life equal to target creature's power.

Sunseed Nurturer -
Creature - Human Druid Wizard (Uncommon)
At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life.
: Add to your mana pool.
1/1

Welkin Guide -
Creature - Bird Cleric (Common)
Flying
When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn.
2/2

Yoked Plowbeast -
Creature - Beast (Common)
Cycling
5/5


Bleu


Call to Heel -
Instant (Common)
Return target creature to its owner's hand. Its controller draws a card.


Cancel -
Instant (Common)
Counter target spell.

Cathartic Adept -
Creature - Human Wizard (Common)
: Target player puts the top card of his or her library into his or her graveyard.
1/1

Cloudheath Drake -
Artifact Creature - Drake (Common)
Flying
: Cloudheath Drake gains vigilance until end of turn.
3/3

Coma Veil -
Enchantment - Aura (Common)
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Courier's Capsule -
Artifact (Common)
, , Sacrifice Courier's Capsule: Draw two cards.

Covenant of Minds -
Sorcery (Rare)
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Dawnray Archer -
Creature - Human Archer (Uncommon)
Exalted
, : Dawnray Archer deals 1 damage to target attacking or blocking creature.
1/1

Esper Battlemage -
Artifact Creature - Human Wizard (Uncommon)
, : Prevent the next 2 damage that would be dealt to you this turn.
, : Target creature gets -1/-1 until end of turn.
2/2


Etherium Astrolabe -
Artifact (Uncommon)
Flash
, , Sacrifice an artifact: Draw a card.

Etherium Sculptor -
Artifact Creature - Vedalken Artificer (Common)
Artifact spells you play cost less to play.
1/2

Fatestitcher - 3U
Creature - Zombie Wizard (Uncommon)
{T}: You may tap or untap another target permanent.
Unearth {U}
1/2

Filigree Sages - 3U
Artifact Creature - Vedalken Wizard (Uncommon)
{2}{U}: Untap target artifact.
2/3

Gather Specimens - 3UUU
Instant (Rare)
If a creature would come into play under an opponent's control this turn, it comes into play under your control instead.

Jhessian Lookout - 1U
Creature - Human Scout (Common)
"I can see Russia from my house!"
2/1

Kathari Screecher - 2U
Creature - Bird Soldier (Common)
Flying
Unearth {2}{U}
2/2


Kederekt Leviathan -
Creature - Levitathan (Rare)
When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands.
Unearth
5/5

Master of Etherium -
Artifact Creature - Vedalken Wizard (Rare)
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
*/*


Memory Erosion -
Enchantment (Rare)
Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.


Mindlock Orb -
Artifact (Rare)
Players can't search libraries.

Outrider of Jhess - 3U
Creature - Human Knight (Common)
Exalted
2/2

Protomatter Powder - 2U
Artifact (Uncommon)
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play.


Resounding Wave -
Instant (?)
Return target permanent to its owner's hand.
Cycling
When you cycle Resounding Wave, return up to two target permanents to their owner's hand.

Sharding Sphinx -
Artifact Creature - Sphinx (Rare)
Flying
Whenever an artifact creature you control deals combat damage to an opponent, you may put a 1/1 blue Thopter artifact creature token with flying into play.
4/4

Skill Borrower -
Artifact Creature - Human Wizard (Rare)
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all abilities of that card.
1/3

Spell Snip -
Instant (Common)
Counter target spell unless its controller pays .
Cycling

Sphinx's Herald -
Artifact Creature - Vedalken Wizard (Uncommon)
, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library.
1/1

Steelclad Serpent -
Artifact Creature - Serpent (Common)
Steelclad Serpent can't attack unless you control another artifact.
4/5



Tezzeret the Seeker -
Planeswalker - Tezzeret (Mythic Rare)
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
4

Tortoise Formation -
Instant (Common)
Creatures you control gain shroud until end of turn.

Vectis Silencers -
Artifact Creature - Human Rogue (Common)
: Vectis Silencers gains deathtouch until end of turn.
1/2


Noir


Ad Nauseam - 3BB
Instant (Rare)
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Archdemon of Unx - 5BB
Creature - Demon (Rare)
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play.
6/6

Banewasp Affliction - 1B
Enchantment - Aura (Common)
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.

Blister Beetle - 1B
Creature - Insect (Common)
When Blister Beetle comes into play, target creature gets -1/-1 until end of turn.
1/1

Bone Splinters - B
Sorcery (Common)
As an aditional cost to play Bone Splinters, sacrifice a creature.
Destroy target creature.

Corpse Connoisseur - 4B
Creature - Zombie Wizard (Uncommon)
When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
3/3

Cunning Lethemancer - 2B
Creature - Human Wizard (Rare)
At the beginning of your upkeep, each player discards a card.
2/2

Death Baron - 1BB
Creature - Zombie Wizard (Rare)
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
2/2

Deathgreeter - B
Creature - Human Shaman (Common)
Whenever another creature is put into a graveyard from play, you may gain 1 life.
1/1

Demon's Herald - B
Creature - Human Wizard (Uncommon)
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library.
1/1

Dreg Reaver - 4B
Creature - Zombie Beast (Common)
4/3

Dregscape Zombie - 1B
Creature - Zombie (Common)
Unearth {B}
2/1

Executioner's Capsule - B
Artifact (Common)
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Fleshbag Marauder - 2B
Creature - Zombie Warrior (Uncommon)
When Fleshbag Marauder comes into play, each player sacrifices a creature.
3/1

Glaze Fiend - 1B
Artifact Creature - Illusion (Common)
Flying
Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.
0/1

Grixis Battlemage - 2B
Creature - Human Wizard (Uncommon)
{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
2/2

Immortal Coil - 2BB
Artifact (Rare)
{T}, Remove two cards in your graveyard from the game: Draw a card.
If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.

Infest - 1BB
Sorcery (Uncommon)
All creatures get -2/-2 until end of turn.

Onyx Goblet - 2B
Artifact (Common)
{T}: Target player loses 1 life.

Puppet Conjurer - 1B
Artifact Creature - Human Wizard (Uncommon)
{U}, {T}: Put a 0/1 blue Homunculus artifact creature token into play.
At the beginning of your upkeep, sacrifice a Homunculus.
1/2

Resounding Scream - 2B
Sorcery (Common)
Target player discards a card at random.
Cycling {5}{U}{B}{R}
When you cycle Resounding Scream, target player discards two cards at random.

Salvage Titan - 4BB
Artifact Creature - Golem (Rare)
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to hand.
6/4

Scavenger Drake - 3B
Creature - Drake (Uncommon)
Flying
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.
1/1

Shadowfeed - B
Instant (Common)
Remove target card in a graveyard from the game. You gain 3 life.

Shore Snapper - 2B
Creature - Beast (Common)
{U}: Shore Snapper gains islandwalk until end of turn.
2/2

Skeletal Kathari - 4B
Creature - Bird Skeleton (Common)
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
3/2

Tar Fiend - 5B
Creature - Elemental (Rare)
Devour 2
When Tar Fiend comes into play, target player discards a card for each creature it devoured.
4/4

Undead Leotau - 5B
Creature - Zombie Cat (Common)
{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B}
3/4

Vein Drinker - 4BB
Creature - Vampire (Rare)
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
4/4

Viscera Dragger - 3B
Creature - Zombie Ogre Warrior (Common)
Cycling {2}
Unearth {1}{B}
3/3

Rouge


Bloodpyre Elemental - 4R
Creature - Elemental (Common)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery.
4/1

Bloodthorn Taunter - 1R
Creature - Human Scout (Common)
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
1/1

Caldera Hellion - 3RR
Creature - Hellion (Rare)
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Caldera Hellion comes into play, it deals 3 damage to each creature.
3/3

Crucible of Fire - 3R
Enchantment (Rare)
Dragon creatures you control get +3/+3.

Dragon Fodder - 1R
Sorcery (Common)
Put two 1/1 red Goblin creature tokens into play.

Dragon's Herald - R
Creature - Goblin Shaman (Uncommon)
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library.
1/1

Exuberant Firestoker - 2R
Creature - Human Druid Shaman (Uncommon)
At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
1/1

Flameblast Dragon - 4RR
Creature - Dragon (Rare)
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
5/5

Goblin Assault - 2R
Enchantment (Rare)
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.
Goblin creatures attack each turn if able.

Goblin Mountaineer - R
Creature - Goblin Scout (Common)
Mountainwalk
The simple yet elegantly awkward goblin proves Progenitus' creation and not evolution is the source of all life. How could something as oddly shaped and silly looking as a goblin evolve through so-called "natural selection?" Is evolution a committee? There is nothing natural about a dorky goblin!
1/1

Hell's Thunder - 1RR
Creature - Elemental (Rare)
Flying, haste
At end of turn, sacrifice Hell's Thunder.
Unearth {4}{R}
4/4

Hissing Iguanar - 2R
Creature - Lizard (Common)
Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player.
3/1

Incurable Ogre - 3R
Creature - Ogre Mutant (Common)
5/1

Jund Battlemage - 2R
Creature - Human Shaman (Uncommon)
{B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token into play.
2/2

Lightning Talons - 2R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +3/+0 and has first strike.

Magma Spray - R
Instant (Common)
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

Predator Dragon - 3RRR
Creature - Dragon (Rare)
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
Flying, haste
4/4

Resounding Thunder - 2R
Instant (Common)
Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G}
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.

Ridge Rannet - 5RR
Creature - Beast (Common)
Cycling {2}
6/4

Rockslide Elemental - 2R
Creature - Elemental (Uncommon)
First strike
Whenever another creature is put into a graveyard from play, put a +1/+1 counter on Rockslide Elemental.
1/1

Scourge Devil - 4R
Creature - Devil (Uncommon)
When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn.
Unearth {2}{R}
3/3

Skeletonize - 4R
Instant (Uncommon)
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "{B}: Regenerate this creature."

Soul's Fire - 2R
Instant (Common)
Target creature you control in play deals damage equal to its power to target creature or player.

Thorn-Thrash Viashino - 3R
Creature - Viashino Warrior (Common)
Devour 2
{G}: Thorn-Thrash Viashino gains trample until end of turn.
2/2

Thunder-Thrash Elder - 2R
Creature - Viashino Warrior (Uncommon)
Devour 3
1/1

Viashino Skeleton - 3R
Creature - Viashino Skeleton (Common)
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
2/1

Vicious Shadows - 6R
Enchantment (Rare)
Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

Vithian Stinger - 2R
Creature - Human Shaman (Common)
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R}
0/1

Volcani Submersion - 4R
Sorcery (Common)
Destroy target artifact or land.
Cycling {2}

Where Ancients Tread - 4R
Enchantment (Rare)
Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.

Vert


Algae Gharial - 3G
Creature - Crocodile (Uncommon)
Shroud
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.
1/1

Behemoth's Herald - G
Creature - Elf Shaman (Uncommon)
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library.
1/1

Cavern Thoctar - 5G
Creature - Beast (Common)
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
5/5

Court Archers - 2G
Creature - Human Archer (Common)
Reach
Exalted
1/3

Cylian Elf - 1G
Creature - Elf Scout (Common)
2/2

Druid of the Anima - 1G
Creature - Elf Druid (Common)
{T}: Add {R}, {G}, or {W} to your mana pool.
1/1

Drumhunter - 3G
Creature - Human Druid Warrior (Uncommon)
At the end of your turn, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
2/2

Elvish Visionary - 1G
Creature - Elf Shaman (Common)
When Elvish Visionary comes into play, draw a card.
1/1

Feral Hydra - XG
Creature - Beast Hydra (Rare)
Feral Hydra comes into play with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
0/0

Gift of the Gargantuan - 2G
Sorcery (Common)
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Godtoucher - 3G
Creature - Elf Cleric (Common)
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
2/2

Jungle Weaver - 5GG
Creature - Spider (Common)
Reach
Cycling {2}
5/6

Keeper of Progenitus - 3G
Creature - Elf Druid (Rare)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
1/3

Lush Growth - G
Enchantment - Aura (Common)
Enchant land
Enchanted land is a Mountain, Forest, and Plains.

Manaplasm - 2G
Creature - Ooze (Rare)
Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
1/1

Mighty Emergence - 2G
Enchantment (Uncommon)
Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it.

Mosstodon - 4G
Creature - Plant Elephant (Common)
{1}: Target creature with power 5 or greater gains trample until end of turn.
5/3

Mycoloth - 3GG
Creature - Fungus (Rare)
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.
4/4

Naturalize - 1G
Instant (Common)
Destroy target artifact or enchantment.

Naya Battlemage - 2G
Creature - Human Shaman (Uncommon)
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
2/2

Ooze Garden - 1G
Enchantment (Rare)
{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery.
Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends.

Resounding Roar - 1G
Instant (Common)
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W}
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

Rhox Charger - 3G
Creature - Rhino Soldier (Uncommon)
Trample
Exalted
3/3

Sacellum Godspeaker - 2G
Creature - Elf Druid (Rare)
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
2/2

Savage Hunger - 2G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2}

Skullmulcher - 4G
Creature - Elemental (Rare)
Devour 1
When Skullmulcher comes into play, draw a card for each creature it devoured.
3/3

Soul's Might - 4G
Sorcery (Common)
Put X +1/+1 counters on target creature, where X is that creature's power.

Spearbreaker Behemoth - 5GG
Creature - Beast (Rare)
Spearbreaker Behemoth is indestructible.
{1}: Target creature with power 5 or greater is indestructible this turn.
Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.
5/5

Topan Ascetic - 2G
Creature - Human Monk (Uncommon)
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Monks from Topa wander all of Bant, encouraging the Unbeholden to find their place in society through honorable combat.
2/2

Wild Nacatl - G
Creature - Cat Warrior (Common)
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
1/1

Multicolores


Agony Warp - UB
Instant (Common)
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.

Ajani Vengeant - 2RW
Planeswalker - Ajani (Mythic Rare)
[+1]: Target permanent doesn't untap during its controller's next untap step.
[-2]: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
[-7]: Destroy all lands target player controls.
3

Bant Charm - GWU
Instant (Uncommon)
Choose one -- Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.

Blightning - 1BR
Sorcery (Common)
Blightning deals 3 damage to target player. That player discards two cards.

Blood Cultist - 1BR
Creature - Human Wizard (Uncommon)
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
"To immortality."
1/1

Branching Bolt - 1RG
Instant (Common)
Choose one or both -- Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.

Brilliant Ultimatum - WWUUUBB
Sorcery (Rare)
Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Broodmate Dragon - 3BRG
Creature - Dragon (Rare)
Flying
When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
4/4

Bull Cerodon - 4RW
Creature - Beast (Uncommon)
Vigilance, haste
It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog.
5/5

Carrion Thrash - 2BRG
Creature - Viashino Warrior (Common)
When Carrion Thrash is put into a graveyard from play, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
4/4

Clarion Ultimatum - GGWWWUU
Sorcery (Rare)
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.

Cruel Ultimatum - UUBBBRR
Sorcery (Rare)
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

Deft Duelist - WU
Creature - Human Rogue (Common)
First strike
Shroud (This creature can't be the target of spells or abilities.)
2/1

Empyrial Archangel - 4GWWU
Creature - Angel (Mythic Rare)
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
5/8

Esper Charm - WUB
Instant (Uncommon)
Choose one -- Destroy target enchantment; or target player draws two cards; or target player discards two cards.

Fire-Field Ogre - 1UBR
Creature - Ogre Mutant (Uncommon)
First strike
Unearth {U}{B}{R}
4/2

Goblin Deathraiders - BR
Creature - Goblin Warrior (Common)
Trample
3/1

Godsire - 4RGGW
Creature - Beast (Mythic Rare)
Vigilance
{T}: Put an 8/8 Beast creature token into play that's red, green, and white.
8/8

Grixis Charm - UBR
Instant (Uncommon)
Choose one -- Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.

Hellkite Overlord - 4BRRG
Creature - Dragon (Mythic Rare)
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
8/8

Hindering Light - WU
Instant (Common)
Counter target spell that targets you or a permanent you control.
Draw a card.

Jhessian Infiltrator - GU
Creature - Human Rogue (Uncommon)
Jhessian Infiltrator is unblockable.
2/2

Jund Charm - BRG
Instant (Uncommon)
Choose one -- Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

Kederekt Creeper - UBR
Creature - Horror (Common)
Deathtouch
Kederekt Creeper can't be blocked except by two or more creatures.
2/3

Kiss of the Amesha - 4WU
Sorcery (Uncommon)
Target player gains 7 life and draws two cards.

Kresh the Bloodbraided - 2BRG
Legendary Creature - Human Warrior (Mythic Rare)
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
3/3

Mayael the Anima - RGW
Legendary Creature - Elf Shaman (Mythic Rare)
{3}{R}{G}{W}, {T}: Reveal the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Then put the rest of the cards revealed this way on the bottom of your library in any order.
2/3

Naya Charm - RGW
Instant (Uncommon)
Choose one -- Naya Charm deals 3 damage to target creature; return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
Deep in Nature's core lies a potential unsullied by greed or civilization.

Necrogenesis - BG
Enchantment (Uncommon)
{2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.

Prince of Thralls - 4ubbr
Creature - Demon (Mythic Rare)
Whenever a permanent is put into an opponent's graveyard, return it to play under your control unless that opponent pays 3 life.
7/7

Punish Ignorance - WUUB
Instant (Rare)
Counter target spell. Its controller loses 3 life and you gain 3 life.

Qasali Ambusher - 1GW
Creature - Cat Warrior (Uncommon)
Reach
If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.
2/3

Rafiq of the Many - 1GWU
Legendary Creature - Human Knight (Mythic Rare)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
3/3

Rakeclaw Gargantuan - 2RGW
Creature - Beast (Common)
{1}: Target creature with power 5 or greater gains first strike until end of turn.
Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer.
5/3

Realm Razer - 3RGW
Creature - Beast (Rare)
When Realm Razer comes into play, remove all lands from the game.
When Realm Razer leaves play, return the removed cards to played tapped under their owners' control.
The behemoth roared, and the world was blasted free of empires and tyrants.
4/2

Rhox War Monk - GWU
Creature - Rhino Monk (Uncommon)
Lifelink
3/4

Rip-Clan Crasher - RG
Creature - Human Warrior (Common)
Haste
2/2

Sangrite Surge - 4RG
Sorcery (Uncommon)
Target creature gets +3/+3 and gains double strike until end of turn.

Sarkhan Vol - 2RG
Planeswalker - Sarkhan (Mythic Rare)
[+1]: Creatures you control get +1/+1 and gain haste until end of turn.
[-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[-6]: Put five 4/4 red Dragon creature tokens with flying into play.
4

Sedraxis Specter - UBR
Creature - Specter (Rare)
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
3/2

Sedris, the Traitor King - 3UBR
Legendary Creature - Zombie Warrior (Mythic Rare)
Each creature card in your graveyard has unearth {2}{B}.
5/5

Sharuum the Hegemon - 3WUB
Legendary Artifact Creature - Sphinx (Mythic Rare)
Flying
When Sharuum the Hegemon comes into play, return target artifact card from your graveyard to play.
5/5

Sigil Blessing - GW
Instant (Common)
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

Sphinx Sovereign - 4wuub
Artifact Creature - Sphinx (Mythic Rare)
Flying
At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.

Sprouting Thrinax - BRG
Creature - Lizard (Uncommon)
When Sprouting Thrinax is put into a graveyard to play, put three 1/1 green Saproling creature tokens into play.
3/3

Steward of Valeron - GW
Creature - Human Druid Knight (Common)
Vigilance
{T}: Add {G} to your mana pool.
2/2

Stoic Angel - 1GWU
Creature - Angel (Rare)
Flying, vigilance
Players can't untap more than one creature during their untap steps.
3/4

Swerve - UR
Instant (Uncommon)
Change the target of target spell with a single target.

Thoughcutter Agent - UB
Artifact Creature - Human Rogue (Uncommon)
{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
1/1

Tidehollow Sculler - WB
Artifact Creature - Zombie (Uncommon)
When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Tidehollow Sculler leaves play, return the removed card to its owner's hand.
2/2

Tidehollow Strix - UB
Artifact Creature - Bird (Common)
Flying, deathtouch
2/1

Titanic Ultimatum - RRGGGWW
Sorcery (Rare)
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.

Tower Gargoyle - 1WUB
Artifact Creature - Gargoyle (Uncommon)
Flying
4/4

Violent Ultimatum - BBRRRGG
Sorcery (Rare)
Destroy three target permanents

Waveskimmer Aven - 2gwu
Creature - Bird Soldier (Common)
Flying
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
2/4

Windwright Mage - WUB
Artifact Creature - Human Wizard (Common)
Lifelink
Windwright Mage has flying as long as an artifact card is in your graveyard.
2/2

Woolly Thoctar - RGW
Creature - Beast (Uncommon)
5/4

Terrains


Arcane Sanctum
Land (Uncommon)
Arcane Sanctum comes into play tapped.
{T}: Add {W}, {U}, or {B} mana to your mana pool.

Bant Panorama
Land (Common)
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

Crumbling Necropolis
Land (Uncommon)
Crumbling Necropolis comes into play tapped.
{T}: Add {U}, {B} or {R} to your mana pool.

Esper Panorama
Land (Common)
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.

Grixis Panorama
Land (Common)
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Jund Panorama
Land (Common)
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.

Jungle Shrine
Land (Uncommon)
Jungle Shrine comes into play tapped.
{T}: Add {R}, {G}, or {W} mana to your mana pool.

Naya Panorama
Land (Common)
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.

Savage Lands
Land (Uncommon)
Savage Lands comes into play tapped.
{T}: Add {B}, {R}, or {G} mana to your mana pool.

Seaside Citadel
Land (Uncommon)
Seaside Citadel comes into play tapped.
{T}: Add {G}, {W}, or {U} mana to your mana pool.

Terrains


Arcane Sanctum
Land (Uncommon)
Arcane Sanctum comes into play tapped.
: Add , , or mana to your mana pool.

Bant Panorama
Land (Common)
: Add to your mana pool.
, , Sacrifice Bant Panorama: Search your library for a basic Forest, Plains or Island card and put it into play tapped. Then shuffle your library.

Bant Shardland*
Land (Uncommon)
Bant Shardland comes into play tapped.
: Add , , or mana to your mana pool.

Crumbling Necropolis
Land (Uncommon)
Crumbling Necropolis comes into play tapped.
: Add , or to your mana pool.

Esper Panorama
Land (Common)
: Add to your mana pool.
, , Sacrifice Esper Panorama: Search your library for a basic Plains, Island or Swamp card and put it into play tapped. Then shuffle your library.

Grixis Panorama
Land (Common)
: Add to your mana pool.
, , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp or Mountain card and put it into play tapped. Then shuffle your library.

Jund Panorama
Land (Common)
: Add to your mana pool.
, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain or Forest card and put it into play tapped. Then shuffle your library.

Jund Shardland*
Land (Uncommon)
Jund Shardland comes into play tapped.
: Add , , or mana to your mana pool.

Naya Panorama
Land (Common)
: Add to your mana pool.
, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest or Plains card and put it into play tapped. Then shuffle your library.

Naya Shardland*
Land (Uncommon)
Naya Shardland comes into play tapped.
: Add , , or mana to your mana pool.

Plaine*4
Île*4
Montagne*4
Forêt*4
Marais*4

Pour discuter de la nouvelle édition, venez sur le topic dédié!


    ( New de WotC , transmis par Mystic_Snake le 13 Septembre 2008 à 12:31 | lu 51445 fois)

· · 1 2 3 4 5 6 7 8 9 10 11 12 13 · ·

max9
Membre
Rang : Apprenti

Points MT : 4
Membre depuis le 18 / 10 / 06
...

j'ai hâte de voir la carte de antoine ruel :)

_______________________________

Have you met me ?

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Profil CartesPosté le 18 Septembre 2008 à 19:58
sheepkiller
Membre
Rang : Mage

Points MT : 1305
Membre depuis le 28 / 12 / 07
...

punaise les ultimatum j aime bien mais c est injouable, dommage!
sinon les rares mythiques ne sont pas vraiment de SUPER cartes a part quelques unes mais sinon bof bof....

_______________________________

Toute negociation est possible ! Je recherche quelques petites cartes pour le T2 et l'EDH. Cordialement Sheepkiller.

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Profil CartesPosté le 18 Septembre 2008 à 19:58
nectalis
Membre
Rang : Orc

Points MT : 1152
Membre depuis le 04 / 11 / 07
...

sheepkiller a écrit :

punaise les ultimatum j aime bien mais c est injouable, dommage!
sinon les rares mythiques ne sont pas vraiment de SUPER cartes a part quelques unes mais sinon bof bof....


Bah perso je verrais bien un jeu contrôle tout mou avec un max d'accélérateur en jouer un ou deux ... mais bon je me trompe peut-être
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Profil Posté le 18 Septembre 2008 à 20:21
Monster Man
Banni
Rang : Feu follet

Points MT : 29
Membre depuis le 23 / 04 / 08
...

Au moins les cartes mythiques on pourra les échanger contre ceux que l'on veux au collectionneur ou alors pigeonner certains newbie parce que franchement elle sont méga injouable pour 8 ou 7 mana

Peut être que certains decks Ultra contrôle avec des accélérateur et les trilands de cette édition pourront se permettre de les jouer

Mais j'ai un pti faible pr la 8/8 qui pond des tokens 8/8 c'est mignons ainsi que celle qui vole les créa de l'adversaire ^^"

_______________________________

http://i-am-chucknorris.labrute.fr/ --- Venez Combattre Chuck Norris

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Profil Posté le 18 Septembre 2008 à 20:43
warchief
Membre
Rang : Péon

Points MT : 102
Membre depuis le 10 / 11 / 06
...

moi je dis y'a de l'abus avec certaine cartes
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Profil Posté le 18 Septembre 2008 à 21:16
Mendosa
Membre
Rang : Acolyte

Points MT : 28
Membre depuis le 10 / 06 / 05
suite

pinguin69 a écrit :


je ne dit pas que vous avez tord sur tous les points, seulement c est bien beau de critiquer mais étant donné le système du jeu de nouvelles extentions sont inévitables.

Hors qui dit nouvelles extention dit nouveauté et c'est la le probleme après une énième nouvelle extention il faut quand même innover.
Si wizard n innove pas on va le lui reproché et si c est l inverse on va le lui reprocher aussi.


J'ai jamais dit qu'il fallait pas intégrer de nouveautés, WoTC a toujours sorti de nouvelles capas pour se renouveler et je trouve ça très bien, car sinon c'est sûr on s'ennuierait. Et je trouvais que leurs idées depuis Ravnica étaient plutôt bonnes, avec notamment de supers idées pour TS (cartes décalées, cartes passées et à venir, c'était fun !). Les arpenteurs : osé, mais ça marche ! Mais là, honnetement, c'est la fete du slip dans les repères : cartes super-rares-introuvables-mythiques-exceptionnelles (et injouables, mais si toutes les cartes de Magic étaient jouables... hey, ce serait THE idée !), artos colorés (et alors quoi ?), etc... Quant aux nouvelles capas, elles sont insignifiantes, on trouvera ptetre une ou 2 combos avec certaines en unearth, mais c'est bien tout...
Bref, oui pour la nouveauté, mais faut encore qu'elle ait un intéret. Je préfère - d'idées, mais mieux exploitées (cf les arpenteurs, c'est pas révolutionnaire mais c'est mieux qu'exalted hein...)

Skill Borrower a un petit arriere gout de Volrath's Shapeshifter, quant à voir revenir une version T2 de Full english breakfeast, ce serait rigolo...
Et sinon, Etherium Sculptor, on peut le banir de suite ou on attend que affinity fasse des full top 8 ?

Et d'accord pour dire que aggro (en bloc) va pas se lancer avant T3-T4, c'est moche...
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Profil Posté le 18 Septembre 2008 à 22:13
Blackwarior
Membre
Rang : Apprenti

Points MT : 4
Membre depuis le 10 / 12 / 05
...

Ethersworn Canonist just O_O je suis le seul à voir ça ?
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Profil Posté le 18 Septembre 2008 à 22:42
vil maraud
Membre
Rang : Feu follet

Points MT : 10
Membre depuis le 24 / 04 / 06
...

Pour ma part j'aime bien manaplasm. Elle à un ptit gout de tharmo
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Profil Posté le 18 Septembre 2008 à 23:13
dragonslayer
Membre
Rang : Sorcier

Points MT : 540
Membre depuis le 11 / 11 / 04
...

pas faux, ça a un goût de gros thons en puissances!

(Bon et là, je joues un utlimatum, tu fais quoi? xD)
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Profil CartesPosté le 19 Septembre 2008 à 00:14
latino-man
Membre
Rang : Sortisan

Points MT : 371
Membre depuis le 31 / 07 / 07
lol

Cancel édité dans toute les prochaines édition c'est officiel ! :-{

Ya quelque bonne carte en monocolor donc rien 'est perdu,

mais toujour et encore des rare aussi injouable avec leur coup de mana aberrant...


Edité le 19 Septembre 2008 à 00:57

_______________________________

¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨ ¨°º¤ø„¸ TIESTO ,„ø¤º°¨ ¸„ø¤º°¨ LEGEND 0¤ø„¸ ¸„ø¤º°¨¸„ø¤º°¨¨°º¤ø„ ¨°º¤ø

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Profil CartesPosté le 19 Septembre 2008 à 00:54
ElF_N0iR
Membre
Rang : Elfe

Points MT : 348
Membre depuis le 29 / 06 / 06
...

De la nouvelle fournée, il y a des trucs vraiment sympa :
Elvish Visionary* - :G: :W:
Creature - Elf Druid (?)
Vigilance
: Add to your mana pool.
2/2

=> Sauce et tu castes tes cartes derrières, et ça va être l'occasion de ressortir Parfaite impérieuse et Noble feale de feuilleterne.

Hell's Thunder - :1: :R: :R:
Creature - Elemental (?)
Flying, haste
Sacrifice Hell's Thunder at end of turn.
Unearth :4: :R:
4/4

=> Une grosse bombe qui pète 2 fois chez RDW ça va faire plaisir surtout que la seconde explosion est incontrable (capa).

Manaplasm - :1: :G:
Creature - Ooze (Rare)
Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
1/1

=> Presque Tarmogoyf, la force de frappe est gigantesque, surtout en vert, dommage qu'il soit si faible au tour adverse.


Edité le 19 Septembre 2008 à 08:46
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Profil Posté le 19 Septembre 2008 à 08:42
Alexegolas
Membre
Rang : Milicien

Points MT : 50
Membre depuis le 09 / 05 / 06
que pensez vous de

Elspeth, Knight Errant -
Planeswalker - Elspeth (Mythic Rare)
+1: Put a 1/1 white Soldier creature token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, all your enchantments, artifacts, creatures, and lands are indestructible.
4


je le trouve pas mal
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Profil CartesPosté le 19 Septembre 2008 à 10:11
fishgob59
Membre
Rang : Péon

Points MT : 88
Membre depuis le 11 / 02 / 08
Mouais...

[quote=Manaplasm - :1: :G:
Creature - Ooze (Rare)
Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
1/1

=&gt; Presque Tarmogoyf, la force de Frappe est gigantesque, surtout en vert, dommage qu'il soit si faible au tour adverse.[/quote]

Manaplasm me laisse perplexe, parce que à part Colosse caméléon qui le boostera de +4/+4, les decks verts actuels sont plutôt Weenie et pour 2, on a déjà Bataillon de Talara ou Conquérante de la Garenne du Roitelet, donc vaut-il vraiment le coup?

Par contre, c'est un kill potentiel avec Commandement profane en Noir-Vert.

Donc pour ou contre, l'avenir nous le dira.
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Profil Posté le 19 Septembre 2008 à 11:34
Courchevel
Membre
Rang : Acolyte

Points MT : 10
Membre depuis le 29 / 11 / 07
Mais de qui se moque-t-on ?

Sur 133 cartes révélées :
26 lands
0 cartes à 0 de CCC
6 cartes à 1 de CCC
18 cartes à 2 de CCC
27 cartes à 3 de CCC
56 cartes à 4 et + de CCC

Si on applique le ratio d'équilibre de CCC présent en T2 (hors bloc Time spiral) :
Sur 249 cartes on devrait avoir :
22 lands
0 cartes à 0
26 cartes à 1 de CCC
48 cartes à 2 de CCC
53 cartes à 3 de CCC
100 cartes à 3 et + de CCC

Ce que je veux dire, c'est que si les cartes qui restent à révéler sont du même acabit que celles déjà révélées, on s'oriente vers des CCC qui seront, de manière générale, chers.
Si on rajoute en plus le côtés multicolor de cette extension qui ajoute à l'analyse du CCC. On peut dire que globalement les CC de cette extension (Shards of Alara) sont décalé par rapport au ratio habituel : nous sommes donc en présence d'une extension "lourde" (grosse carte lente avec effet important) qui, à mon sens et à la vue des cartes révélées aujourd'hui, n'apporte pas grand chose à la construction en Type 2.


Mika
CC = Casting Cost
CCC = Converted Casting Cost
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Profil Posté le 19 Septembre 2008 à 12:41
Naruflo
Membre
Rang : Acolyte

Points MT : 66
Membre depuis le 20 / 01 / 08
Courchevel

peut-etre que cette "lenteur" apportée au jeu a aussi pour but de contraster avec le bloc lorwyn, avec lequel on arrivait a des jeux vraiment explosifs

_______________________________

si j'ai un flan combien ai-je de flan? réponse: 1 flan.

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Profil Posté le 19 Septembre 2008 à 13:42
tryyx
Membre
Rang : Acolyte

Points MT : 128
Membre depuis le 06 / 11 / 07
...

y pourraient equilibre quand meme

_______________________________

"The only thing necessary for the triumph of evil is for good men to do nothing"

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Profil CartesPosté le 19 Septembre 2008 à 16:39
willow lepek
Membre
Rang : Feu follet

Points MT : 90
Membre depuis le 14 / 10 / 07
...

Les ultimatum avec les landes cachettes..... il y a de quoi reflechir...

_______________________________

Au secours!!! Il y a un peck qui me menace!!!! Il a un gland dans la main!!!!

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Profil Posté le 19 Septembre 2008 à 16:56
M4xwarrior
Membre
Rang : Apprenti

Points MT : 90
Membre depuis le 09 / 08 / 07
...

Cool !

Ils ont enfin mis d'autres cartes !


il y en a chaque jour en + c juste que celui qui gere se topic est handicapé.
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Profil CartesPosté le 19 Septembre 2008 à 17:42
randyorton
Membre
Rang : Apprenti

Points MT : 2
Membre depuis le 10 / 05 / 08
hey!!!!!

pas mal mais il devrai par contre rajoutée des gredin car chui demoralisé ya plus aucun gredin dans les 2 derniere extension vais devoir changer de deck!!! ^^
Sinn jpense que les ap vont etre tres chaude vu le nbr de bonne carte et cete fois tte les couleur se melange sa va etre cool :ok: :ok:
@+ tt le monde

_______________________________

je cherche damnation et ruine engloutie

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Profil Posté le 19 Septembre 2008 à 17:55
Irsa-Drillm
Membre
Rang : Zombie

Points MT : 270
Membre depuis le 05 / 01 / 07
...

c'est quoi les astérisques? >>> * <<<

??
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Profil Posté le 20 Septembre 2008 à 12:02
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