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Admonition Angel (Ange de l'admonition)
Creature — Angel (Mythic)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
1/145

Apex Hawks (Faucons des sommets*)
Creature — Bird (Common)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
2/145


Archon of Redemption (Archonte de la rédemption*)
Creature — Archon (Rare)
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
3/4
3/145

Battle Hurda (Hurda de bataille*)
Creature — Giant (Common)
First Strike
3/3
4/145

Fledgling Griffin (Griffon juvénile*)
Creature — Griffin (Common)
Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2/2
5/145


Guardian Zendikon (Zendikon gardien*)
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
6/145

Hada Freeblade (Librelame de Hada)
Creature — Human Soldier Ally (Unco)
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0/1
7/145

Iona's Judgement (Jugement selon Iona*)
Sorcery (Common)
Exile target creature or enchantment.
8/145

Join the Ranks (Rejoindre les rangs)
Instant (Common)
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
9/145

Kitesail Apprentice (Apprenti de voile volante)
Creature — Kor Soldier (Common)
As long as Kitesail Apprentice is equipped, it gets +1/+1 ans has flying.
1/1
10/145

Kor Firewalker (Marcheur de feu kor)
Creature — Kor Soldier (Unco)
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
2/2
11/145

Lightkeeper of Emeria (Gardelumière d'Éméria*)
Creature — Angel (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Flying
When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked.
2/4
12/145

Loam Lion (Lion du terreau*)
Creature — Cat (Unco)
Loam Lion gets +1/+2 as long as you control a Forest.
1/1
13/145

Marsh Threader (Cordelier des marais*)
Creature — Kor Scout (Common)
Swampwalk
2/1
14/145

Marshal's Anthem (Antienne du maréchal)
Enchantment (Rare)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.
15/145

Perimeter Captain (Capitaine du périmètre*)
Creature — Human Soldier (Unco)
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0/4
16/145

Refraction Trap (Piège à réfraction*)
Instant — Trap (Unco)
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.
17/145

Rest for the Weary (Repos des épuisés*)
Instant (Common)
You gain 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, you gain 8 life instead.
18/145


Ruin Ghost (Fantôme des ruines)
Creature — Spirit (Unco)
, : Exile target land you control, then return it to the battlefield under its owner's control.
1/1
19/145

Stoneforge Mystic (Mystique forgepierre*)
Creature — Kor Artificer (Rare)
When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
, : Put an Equipment card from your hand onto the battlefield.
1/2
20/145

Talus Paladin (Paladin de Talus)
Creature — Human Knight Ally (Rare)
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin.
2/3
21/145

Terra Eternal (Terra Eternalis)
Enchantment (Rare)
All lands are indestructible.
22/145

Veteran's Reflexes (Réflexes du vétéran*)
Instant (Common)
Target creature gets +1/+1 until end of turn. Untap that creature.
23/145


Bleu


Æther Tradewinds (Alizés d'æther*)
Instant (Common)
Return target permanent you control and target permanent you don't control to their owner's hand.
24/145


Calcite Snapper (Claqueur de calcite)
Creature — Turtle (Common)
Shroud
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1/4
25/145

Dispel (Dissiper*)
Instant (Common)
Counter target instant spell.
26/145

Enclave Elite (Élite de l'enclave)
Creature — Merfolk Soldier (Common)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
27/145


Goliath Sphinx (Sphinx goliath)
Creature — Sphinx (rare)
Flying
8/7
28/145

Halimar Excavator (Excavatrice de Halimar)
Creature — Human Wizard Ally (Common)
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
1/3
29/145

Horizon Drake (Drakôn de l'horizon*)
Creature — Drake (Unco)
Flying, protection from lands
3/1
30/145


Jace, the Mind Sculptor (Jace, le sculpteur de l'esprit)
Planeswalker —- Jace (Mythic)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
3
31/145

Jwari Shapeshifter (Changeforme jwari)
Creature — Shapeshifter Ally (Rare)
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
0/0
32/145

Mysteries of the Deep (Mystères des profondeurs)
Instant (Common)
Draw two card.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
33/145

Permafrost Trap (Piège à permafrost*)
Instant — Trap (Unco)
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
34/145


Quest for Ula's Temple (Quête du temple d'Ula)
Enchantment (Rare)
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
35/145

Sejiri Merfolks (Ondins de Seijiri)
Creature — Merfolk Soldier (Unco)
As long as you control a Plains, Sejiri Merfolks has first strike and lifelink.
2/1
36/145

Selective Memory (Mémoire sélective)
Sorcery (Rare)
Search your library for any number of nonland cards and exile them, then shuffle your library.
37/145

Spell Contortion (Contorsion de sort)
Instant (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Counter target spell unless its controller pays . Draw a card for each time Spell Contortion was kicked.
38/145

Surrakar Banisher (Bannisseur surrakar*)
Creature — Surrakar (Common)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to it's owner's hand.
3/3
39/145

Thada Adel, Acquisitor (Thada Adel, acquisiteur*)
Legendary Creature — Merfolk Rogue (Rare)
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
40/145

Tideforce Elemental (Élémental des marées)
Creature — Elemental (Unco)
, : You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
2/1
41/145

Treasure Hunt (Chasse au trésor)
Sorcery (Common)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
42/145

Twitch (Spasme)
Instant (Common)
Tap or untap target artifact, creature, or land.
Draw a card.
43/145

Vapor Snare (Collet de vapeur*)
Enchantment — Aura (Unco)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
44/145

Voyager Drake (Drakôn voyageur*)
Creature — Drake (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
3/3
45/145


Wind Zendikon (Zendikon de vent)
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owner's hand.
46/145

Noir


Abyssal Persecutor (Persécuteur abyssal)
Creature — Demon (Mythic)
Flying, trample
You can't win the game and your opponents can't lose the game.
6/6
47/145

Agadeem Occultist (Occultiste d'Agadeem*)
Creature — Human Shaman Ally (Rare)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
0/2
48/145

Anowon, the Ruin Sage (Anowon, le sage des ruines)
Legendary Creature — Vampire Shaman (Rare)
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
4/3
49/145

Bloodhusk Ritualist (Ritualiste coquesang)
Creature — Vampire Shaman (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2
50/145

Bojuka Brigand (Brigand de Bojuka*)
Creature — Human Warrior Ally (Common)
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
1/1
51/145

Brink of Disaster (Au bord du désastre*)
Enchantment — Aura (Common)
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
52/145

Butcher of Malakir (Boucher de Malakir)
Creature — Vampire Warrior (Rare)
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
5/4
53/145


Caustic Crawler (Rampeur caustique*)
Creature — Insect (Unco)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
4/3
54/145

Corrupted Zendikon (Zendikon corrompu*)
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
55/145

Dead Reckoning (Jugement du mort*)
Sorcery (Common)
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
56/145


Death's Shadow (Ombre de la mort*)
Creature — Avatar (Rare)
Death's Shadow gets -X/-X, where X is your life total.
13/13
57/145

Jagwasp Swarm (Essaim de sailleguêpes*)
Creature — Insect (Common)
Flying
3/2
58/145


Kalastria Highborn (Patricienne de Kalastria)
Creature — Vampire Shaman (Rare)
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield you may pay . If you do, target player loses 2 life and you gain 2 life.
2/2
59/145

Mire's Toll (Coût des fondrières)
Sorcery (Common)
Target player reveals a card from his or her hand for each Swamp you control. Choose one of those cards. That player discards that card.
60/145

Nemesis Trap (Piège à némésis*)
Instant — Trap (Unco)
If a white creature is attacking you, you may pay rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
61/145


Pulse Tracker (Traqueur de pouls)
Creature — Vampire Rogue (Common)
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1/1
62/145

Quag Vampires (Vampires des bourbiers)
Creature — Vampire Rogue (Common)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1
63/145

Quest for the Nihil Stone (Quête de la Pierre de Nihil)
Enchantment (Rare)
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two quest counters on it, you may have that player lose 5 life.
64/145

Ruthless Cullblade (Impitoyable lustrelame)
Creature — Vampire Warrior (Common)
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2/1
65/145

Scrib Nibblers (Grignoteurs du scribe*)
Creature — Rat (Unco)
: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
1/1
66/145

Shoreline Salvager (Récupérateur des côtes*)
Creature — Surrakar (Unco)
When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card.
3/3
67/145


Smother (Étouffer)
Instant (Unco)
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
68/145

Tomb Hex (Malédiction de la tombe*)
Instant (Common)
Target creature gets -2/-2 until end of turn.
Landfall — If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
69/145


Urge to Feed (Pulsion d'appétence)
Instant (Unco)
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
70/145

Rouge


Akoum Battlesinger (Chantebataille d'Akoum*)
Creature — Human Berserker Ally (Common)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
71/145


Bazaar Trader
Creature — Goblin (Rare)
: Target player gains control of target artifact, creature or land that you control.
1/1
72/145

Bull Rush (Bousculade du taureau*)
Instant (Common)
Target creature gets +2/+0 until end of turn.
73/145


Chain Reaction (Réaction en chaîne)
Sorcery (Rare)
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
74/145

Claws of Valakut (Griffes de valakut*)
Enchantment — Aura (Common)
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
75/145


Comet Storm (Orage de comètes)
Instant (Mythic)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.
76/145

Cosi's Ravager (Ravageur de Cosi*)
Creature — Elemental (Common)
Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deals 1 damage to target player.
2/2
77/145

Crusher Zendikon (Zendikon écrabouilleur)
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 4/2 red Beast with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owners hand.
78/145

Cunning Sparkmage (Étincemage rusé)
Creature — Human Shaman (Unco)
Haste
: Cunning Sparkmage deals 1 damage to target creature or player.
0/1
79/145

Deathforge Shaman (Shamane forgemort*)
Creature — Ogre Shaman (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
4/3
80/145


Dragonmaster Outcast (Proscrite maître-dragon)
Creature — Human Shaman (Mythic)
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
1/1
81/145

Goblin Roughrider (Cavalerude gobelin*)
Creature — Goblin Knight (Common)
3/2
82/145

Grotag Goblin Thrasher (Grotag rudoyeur des gobelins*)
Creature — Lizard (Common)
Whenever Grotag Goblin Thrasher attacks, target creature can't block this turn.
3/3
83/145


Kazuul, Tyrant of the Cliffs (Kazuul, tyran des falaises)
Legendary Creature — Ogre Warrior (Rare)
Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays .
5/4
84/145

Mordant Dragon (Dragon acrimonieux)
Creature — Dragon (Rare)
Flying
: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deals that much damage to target creature that player controls.
5/5
85/145

Quest for the Goblin Lord (Quête du Seigneur des gobelins)
Enchantment (Unco)
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.
86/145


Ricochet Trap (Piège à ricochet)
Instant — Trap (Unco)
If an opponent cast a blue spell this turn, you may pay rather than pay Ricochet Trap’s mana cost.
Change the target of target spell with a single target.
87/145

Roiling Terrain (Terrain turbide*)
Sorcery (Common)
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
88/145

Rumbling Aftershocks (Répliques grondantes*)
Enchantment (Unco)
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
89/145


Searing Blaze (Brasier calcinant)
Instant (Common)
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
90/145

Skitter of Lizards (Jaillissement de lézards)
Creature — Lizard (Common)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1
91/145

Slavering Nulls (Inféconds esclaves*)
Creature — Goblin Zombie (Unco)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
2/1
92/145

Stone Idol Trap (Piège à idole de pierre)
Instant — Trap (Rare)
Stone Idol Trap costs less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
93/145

Tuktuk Scrapper (Ferrailleur tuktuk*)
Creature — Goblin Artificer Ally (Unco)
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.
2/2
94/145


Vert


Arbor Elf (Elfe de la charmille)
Creature — Elf Druid (Common)
: Untap target Forest.
1/1
95/145

Avenger of Zendikar (Vengeur de Zendikar)
Creature — Elemental (Mythic)
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
96/145

Bestial Menace (Menace bestiale)
Sorcery (Unco)
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
97/145

Canopy Cover (Couvert de canopée)
Enchantment — Aura (Unco)
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponent controls.
98/145

Explore (Explorer)
Sorcery (Common)
You may play an additionnal land this turn.
Draw a card.
99/145

Feral Contest (Compétition sauvage*)
Sorcery (Common)
Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able.
100/145

Gnarlid Pack (Meute de gnarlides)
Creature — Beast (Common)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
101/145

Grappler Spider (Araignée accrocheuse*)
Creature — Spider (Common)
Reach
2/1
102/145

Graypelt Hunter (Chasseur de Grisepeau*)
Creature — Human Warrior Ally (Common)
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
103/145

Groundswell (Lame de fond)
Instant (Common)
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
104/145


Harabaz Druid (Druidesse de l'Harabaz)
Creature — Human Druid Ally (Rare)
: Add X mana of any one color to your mana pool where X is the number of Allies you control.
0/1
105/145

Joraga Warcaller (Meneur de guerre de Joraga)
Creature — Elf Warrior (Rare)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1/1
106/145

Leatherback Baloth (Baloth luth)
Creature — Beast (Unco)
4/5
107/145

Nature's Claim (Revendication de la nature*)
Instant (Common)
Destroy target artifact or enchantment. Its controller gains 4 life.
108/145


Omnath, Locus of Mana (Omnath, locus de mana)
Legendary Creature — Elemental (Mythic)
Green mana doesn't empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
1/1
109/145

Quest for Restoration (Quête de restoration*)
Enchantment (Unco)
Whenever a creature under your control taps, you may put a quest counter on Quest for Restoration.
As long as Quest for Restoration has four or more quest counters on it, untap all creatures you control at the beginning of each other player's untap step.
110/145

Slingbow Trap (Piège à arc de fronde*)
Instant — Trap (Unco)
If a black creature with flying is attacking, you may pay rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
111/145

Snapping Creeper (Fureteur happeur*)
Creature — Plant (Common)
Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
2/3
112/145


Strength of the Tajuru (Force des Tajuru)
Instant (Rare)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
113/145

Summit Apes (Grands singes des sommets)
Creature — Ape (Unco)
As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
5/2
114/145

Terastodon (Térastodon)
Creature — Elephant (Rare)
When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield.
9/9
115/145

Vastwood Animist (Animiste de Vastebois*)
Creature — Elf Shaman Ally (Unco)
: Target land becomes a X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1
116/145


Vastwood Zendikon (Zendikon de Vastebois)
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
117/145

Wolfbriar Elemental (Élémental de bruyère au loup)
Creature — Elemental (Rare)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
4/4
118/145


Multicolores


Novablast Wurm (Guivre nova)
Creature — Wurm (Mythic)
Whenever Novablast Wurm attacks, destroy all other creatures.
7/7
119/145

Wrexial, the Risen Deep (Wrexial, la profondeur résuscitée*)
Legendary Creature — Kraken (Mythic)
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
5/8
120/145


Artefacts


Amulet of Vigor (Amulette de vigueur)
Artifact (Rare)
Whenever a permanent enters the battlefield tapped and under your control, untap it.
121/145

Basilisk Collar (Collier de basilic)
Artifact — Equipment (Rare)
Equipped creature has deathtouch and lifelink.
Equip
122/145

Everflowing Chalice (Calice toujours ruisselant)
Artifact (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add to your mana pool for each charge counter on Everflowing Chalice.
123/145

Hammer of Ruin (Marteau de ruine*)
Artifact — Equipment (Unco)
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip
124/145

Hedron Rover (Vagabond hédron*)
Artifact Creature — Construct (Common)
Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
2/2
125/145

Kitesail (Voile volante)
Artifact — Equipment (Common)
Equipped creature gets +1/+0 and flying.
Equip
126/145


Lodestone Golem (Golem de magnétite*)
Artifact Creature — Golem (Rare)
Nonartifact spells cost more to cast.
5/3
127/145

Pilgrim's Eye (Œil du pèlerin)
Artifact Creature — Thopter (Common)
Flying
When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
1/1
128/145

Razor Boomerang (Boomerang rasoir*)
Artifact — Equipment (Unco)
Equipped creature has ", Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand".
Equip
129/145

Seer's Sundial (Cadran solaire du voyant*)
Artifact (Rare)
Landfall — Whenever a land enters the battlefield under your control, you may . If you do, draw a card.
130/145

Walking Atlas (Atlas mobile*)
Creature — Construct (Common)
: You may put a land card from your hand onto the battlefield.
1/1
131/145

Terrains


Bojuka Bog (Marécage de Bojuka*)
Land (Common)
Bojuka Bog enters the battlefield tapped.
: Add to your mana pool.
When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.
132/145

Celestial Colonnade (Colonnade céleste)
Land (Rare)
Celestial Colonnade enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
133/145

Creeping Tar Pit (Fosse à goudron rampante)
Land (Rare)
Creeping Tar Pits enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
134/145

Dread Statuary (Statuaire de l'effroi)
Land (Unco)
: Add to your mana pool
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
135/145

Eye of Ugin (L'Œil d'Ugin*)
Legendary Land (Mythic)
Colorless Eldrazi spells cost less to cast.
, : Search your library for a colorless creature card, reveal it and put it in your hand, then shuffle your library.
136/145

Halimar Depths (Profondeurs de Halimar*)
Land (Common)
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.
: Add to your mana pool.
137/145

Khalni Garden (Jardin de Khalni)
Land (Common)
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
: Add to your mana pool.
#138/145

Lavaclaw Reaches (Étendues de Griffelave)
Land (Rare)
Lavaclaw Reaches enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Lavaclaw Region becomes a 2/2 red and black Elemental creature with ": This creature gets +X/+0 until end of turn". It's still a land.
139/145

Quicksand (Sables mouvants)
Land (Unco)
: Add to your mana pool.
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
140/145

Raging Ravine (Ravin enragé)
Land (Rare)
Raging Ravine enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
141/145

Sejiri Steppe (Steppe de Seijiri*)
Land (Common)
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
: Add to your mana pool.
142/145

Smoldering Spires (Cimes fumantes*)
Land (Common)
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block until end of turn.
: Add to your mana pool.
143/145

Stirring Wildwood (Bosquet éveillé*)
Land (Rare)
Stirring Brush enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.
144/145

Tectonic Edge (Confins tectoniques*)
Land (Unco)
: Add to your mana pool.
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
145/145


Je préviens que les noms français avec un astérique ne sont pas les noms français officiels.

Enjoy !!!


    ( New de Wizards & MTGS , transmis par Venser le 02 Février 2010 à 10:29 | lu 36334 fois)

· · 1 2 3 4 5 6 7 8 9 10 11 · ·

jeezoo
Membre
Rang : Feu follet

Points MT : 0
Membre depuis le 30 / 05 / 07
First

Rien de bien transcendant dans les revelations du jour ...
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Profil CartesPosté le 13 Janvier 2010 à 12:14
BrownJenkin
Membre
Rang : Sortisan

Points MT : 230
Membre depuis le 10 / 12 / 08
...

Le lizard pour R a pas l'air trop mal quand même et l'enchant vert est pas dégueu non plus quand même.
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Profil CartesPosté le 13 Janvier 2010 à 12:17
shagass.fr
Membre
Rang : Apprenti

Points MT : 48
Membre depuis le 02 / 03 / 08
...

Leatherback Baloth
Creature — Beast (Unco)
4/5

pas rare ?
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Profil Posté le 13 Janvier 2010 à 12:29
Asepon
Membre
Rang : Feu follet

Points MT : 122
Membre depuis le 16 / 08 / 08
mouais

ça va surtout faire des AP vachement bourrines je crois. Après, on a pas encore tout vu :)

_______________________________

Quand le début de la fin se rapproche de la fin du début ... c'est que le milieu n'est pas bien long.

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Profil CartesPosté le 13 Janvier 2010 à 12:40
ASSASSIN
Modo
Modérateur :  Type 1.5
Rang : Rouxor

Points MT : 2384
Membre depuis le 29 / 08 / 04
...


Vastwood Zendikon (Zendikon de Vastebois)
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
117/145

J'ai l'impression que cette carte va tellement pourrir le limité (ou au moins le scellé). Avoir une 6/4 récursive j'ai l'impression que c'est synonyme de gagner et comme elle est commune on va la voir très souvent.

_______________________________

lu sur un forum "Après tout, "Magic the gathering", c'est pas toujours traduit non plus..."

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Profil Posté le 13 Janvier 2010 à 12:55
Venser
Modo
Modérateur :   - Database
  - News
Rang : Serial Newseur

Points MT : 1274
Membre depuis le 10 / 07 / 07
...

Bon, vous êtes bien gentils, mais l'Orb, c'est sur le topic, et non dans la news, merci.

Assassin, lis bien la carte : c'est le terrain qui revient dans ta main, pas le Zendikon.


Edité le 13 Janvier 2010 à 13:06

_______________________________

[Dr House] Un p'tit pelottage pour l'homme, un cul grandiose pour l'humanité . [Dr House] Bosser malin, c'est bosser sans effort.

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Profil CartesPosté le 13 Janvier 2010 à 13:04
Capoeira
Membre
Rang : Feu follet

Points MT : 0
Membre depuis le 10 / 06 / 07
...

Le Meneur de guerre de Joraga va faire plaisir a tous les joueurs de jeux elfes, Etouffer est déjà très joué en Legacy et Vintage, on va désormais le retrouver dans les tournois T2.

Quand au nouveau Jace, son premier pouvoir va faire mal, à tous ceux qui joue des annonciateurs ou annonciatrices (et toute autre carte dans le même style) pour mettre la carte désirée au dessus de la bibliothèque.
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Profil CartesPosté le 13 Janvier 2010 à 13:21
_Budd
Membre
Rang : Mage

Points MT : 1385
Membre depuis le 24 / 03 / 05
mouais

pas convaincu pour le moment hormi le Jace bien sympa :ninja:

_______________________________

Retour aux sources : vintage et legacy, that's the key!

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Profil Posté le 13 Janvier 2010 à 13:53
hypello
Modo
Modérateur :   - Alternatif
  - Fun
Rang : Nain culte

Points MT : 812
Membre depuis le 05 / 12 / 04
...

Ruthless Cullblade (Impitoyable lustrelame)
Creature — Vampire Warrior (Common)
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2/1

Pas trop de foulage pour celui là, c'est Guul Draz Vampire en moins bien =/

_______________________________

Guess it's true what they say, Loo....Nine inches is a fine thing. Not between the eyes, of course !

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Profil Posté le 13 Janvier 2010 à 13:54
BrownJenkin
Membre
Rang : Sortisan

Points MT : 230
Membre depuis le 10 / 12 / 08
...

Capoeira a écrit :

Le Meneur de guerre de Joraga va faire plaisir a tous les joueurs de jeux elfes, Etouffer est déjà très joué en Legacy et Vintage, on va désormais le retrouver dans les tournois T2.


Oui, enfin surtout en Extended
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Profil CartesPosté le 13 Janvier 2010 à 13:56
ashalan
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Rang : Milicien

Points MT : 0
Membre depuis le 21 / 05 / 09
...

c'est le retour des équipements en force ! je sens que ça va être terrible en tribal !

_______________________________

la vérité ne prend de sens que du moment ou on la questionne. Le royaume de l'espoir ne connait pas l'hiver.

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Profil CartesPosté le 13 Janvier 2010 à 14:44
Pizza54
Membre
Rang : Feu follet

Points MT : 136
Membre depuis le 15 / 10 / 09
...

Je suis content de ne plus jouer T2 parce que là, on touche le fond.

_______________________________

T'es belle du nombril jusqu'aux orteils. Ca te fait une belle jambe, n'est-ce pas ?

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Profil CartesPosté le 13 Janvier 2010 à 15:06
chaos
Membre
Rang : Apprenti

Points MT : 71
Membre depuis le 02 / 07 / 07
...

ASSASSIN a écrit :


Vastwood Zendikon (Zendikon de Vastebois)
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
117/145

J'ai l'impression que cette carte va tellement pourrir le limité (ou au moins le scellé). Avoir une 6/4 récursive j'ai l'impression que c'est synonyme de gagner et comme elle est commune on va la voir très souvent.


Wait! je crois que c'est le land qui revient pas l'enchant :wink:

_______________________________

Signature...

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Profil Posté le 13 Janvier 2010 à 15:44
clemage
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Rang : Sorcier

Points MT : 750
Membre depuis le 28 / 06 / 07
...

Oui c'est bien le land qui revient en main.
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Profil CartesPosté le 13 Janvier 2010 à 16:15
(ZUBERA)
Membre
Rang : Apprenti

Points MT : 2
Membre depuis le 26 / 06 / 07
snif

a quand un contre potable en T2?
reste 130 catres a voir, encore un peu d'espoir.

_______________________________

Magic est un jeu, avez vous une vie à coté?

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Profil CartesPosté le 13 Janvier 2010 à 17:35
amenoire
Membre
Rang : Mignon

Points MT : 604
Membre depuis le 24 / 06 / 07
...

On ne peut pas encore tirer de conclusions hâtives, mais pour moi les 12 première carte révélées ne sont pas superbes, je ne suis plus trop fan du t2 en ce moment, zendicar ne m'a pas trop plu. Je trouve que dans le T2 alara est beaucoup plus intéressant, il y a beaucoup de synergies, alors que zendicar à amener le landfall d'intéressant, mais sinon le reste c'est quand même bateau, les vampire c'est trop cool à jouer, tient je pose, tien je bourre, tient je gagne, aucune construction. Elfe c'était bien à l'époque de légion, là ils puent. La carte, qui n'est pas de zendicar, mais qui est super cool c'est hersage. Le multikick parait pas mal, à voir. Le reste ya jace qui est fort. et pour le peu qui est révéler, le reste est tout bonnement aggro pur. surtout l'elfe qui multikick, avec le papa elfe là (je connais pas les noms dsl, je connais déjà leur existence c'est pas mal) qui fait je tap j'ajoute autant de G que d'elfe en jeu, et puis il suffit d'introduire des llanowar et c'est la fête du slip. Bref, zendicar ne m'a pas branché à fond, reste à attendre la suite de worldwake pour tirer des conclusions. En attendant j'irais comme nous tous, comme un gros boeuf, aller faire l'ap :p pour avoir un petit aperçu tout de même de ce qui peut se jouer de bien.

_______________________________

C'est pas faux !

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Profil Posté le 13 Janvier 2010 à 19:08
elendil
Membre
Rang : Apprenti

Points MT : 110
Membre depuis le 05 / 04 / 08
...

Bon bah on à comme dhab notre floppée de rétros râleurs xD
Perso je suis fan, on passe définitivement un cap de puissance avec zendikar, worldwake le confirme, et c'est mille fois plus jouable qu'alara et bien moins brainless que lorwyn/sombrelande !!!
Mais qu'ils fasse pas vanne "vous voyez que vous avez des sorts de pioches instant en bleu" avec cette bouse là !

_______________________________

Avec ZENDIKAR fetch leur le cul!!! Avec les Eldrazi, faites-leur le zizi!!!! Avec Emrakul, enlevez-leur leur pull!

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Profil Posté le 13 Janvier 2010 à 21:22
Neo Sifredi
Membre
Rang : Milicien

Points MT : 43
Membre depuis le 21 / 06 / 09
...

Ce sont des communes pour la plupart les gars ...

La différence avec les habituelles premières cartes des autres spoilers lists c'est que d'habitude on vous montrait les 3/4 des rares d'abord, alors rangez vos côtés raleurs et attendez pour baver un peu...

Et concernant les cartes, je vois pour le moment que Jace exploitable ( BigBlue ? ) ou le terrain qui offre à Patriot un véritable moyen de lutter contre la Sorcière de sang de Malakir


Edité le 13 Janvier 2010 à 22:46

_______________________________

"Je t'attaque avec mon Trinket donc : Je te colle 14, plus 4, je gagne six, pioche deux et je ramène deux bêtes de mon cimetière" Signé : Tsukasan, leader of Rafiq EDH"

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Profil CartesPosté le 13 Janvier 2010 à 22:46
Lego
Membre
Rang : Sorcier

Points MT : 821
Membre depuis le 03 / 02 / 08
...

moi je reverrais bien la sortie d'un nouveau WW tribal (ou pas) basé sur les équipements (sa me refait penser a la belle époque de mirodin tout ça xD).
en gros on commence a avoir quelques bête simpatoche, manque plus que des équipement correct et c'est la fête (du genre je touche je pioche :p )
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Profil Posté le 13 Janvier 2010 à 22:57
akhenaton76
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Rang : Feu follet

Points MT : 60
Membre depuis le 26 / 08 / 09
...

ou le terrain qui offre à Patriot un véritable moyen de lutter contre la Sorcière de sang de Malakir


sauf que le terrain devient une créature blanc/bleu élémental donc pour gérer la sorcière on repassera (pour parodier quelqu'un je dirais "savoir lire c'est fort")

_______________________________

Il n'y a que deux choses d'infini, l'univers et la connerie humaine, encore que j'ai un doute concernant l'univers

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Profil CartesPosté le 14 Janvier 2010 à 00:12
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