Worldwake
Blanc 
Admonition Angel (Ange de l'admonition)   
Creature — Angel (Mythic)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
1/145
Apex Hawks (Faucons des sommets*)  
Creature — Bird (Common)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
2/145
Archon of Redemption (Archonte de la rédemption*)   
Creature — Archon (Rare)
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
3/4
3/145
Battle Hurda (Hurda de bataille*)  
Creature — Giant (Common)
First Strike
3/3
4/145
Fledgling Griffin (Griffon juvénile*)  
Creature — Griffin (Common)
Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2/2
5/145
Guardian Zendikon (Zendikon gardien*)  
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
6/145
Hada Freeblade (Librelame de Hada) 
Creature — Human Soldier Ally (Unco)
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0/1
7/145
Iona's Judgement (Jugement selon Iona*)  
Sorcery (Common)
Exile target creature or enchantment.
8/145
Join the Ranks (Rejoindre les rangs)  
Instant (Common)
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
9/145
Kitesail Apprentice (Apprenti de voile volante) 
Creature — Kor Soldier (Common)
As long as Kitesail Apprentice is equipped, it gets +1/+1 ans has flying.
1/1
10/145
Kor Firewalker (Marcheur de feu kor) 
Creature — Kor Soldier (Unco)
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
2/2
11/145
Lightkeeper of Emeria (Gardelumière d'Éméria*)  
Creature — Angel (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Flying
When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked.
2/4
12/145
Loam Lion (Lion du terreau*) 
Creature — Cat (Unco)
Loam Lion gets +1/+2 as long as you control a Forest.
1/1
13/145
Marsh Threader (Cordelier des marais*)  
Creature — Kor Scout (Common)
Swampwalk
2/1
14/145
Marshal's Anthem (Antienne du maréchal)   
Enchantment (Rare)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.
15/145
Perimeter Captain (Capitaine du périmètre*) 
Creature — Human Soldier (Unco)
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0/4
16/145
Refraction Trap (Piège à réfraction*)  
Instant — Trap (Unco)
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.
17/145
Rest for the Weary (Repos des épuisés*)  
Instant (Common)
You gain 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, you gain 8 life instead.
18/145
Ruin Ghost (Fantôme des ruines)  
Creature — Spirit (Unco)
, : Exile target land you control, then return it to the battlefield under its owner's control.
1/1
19/145
Stoneforge Mystic (Mystique forgepierre*)  
Creature — Kor Artificer (Rare)
When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
 , : Put an Equipment card from your hand onto the battlefield.
1/2
20/145
Talus Paladin (Paladin de Talus)  
Creature — Human Knight Ally (Rare)
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin.
2/3
21/145
Terra Eternal (Terra Eternalis)  
Enchantment (Rare)
All lands are indestructible.
22/145
Veteran's Reflexes (Réflexes du vétéran*) 
Instant (Common)
Target creature gets +1/+1 until end of turn. Untap that creature.
23/145
Bleu
Æther Tradewinds (Alizés d'æther*)  
Instant (Common)
Return target permanent you control and target permanent you don't control to their owner's hand.
24/145
Calcite Snapper (Claqueur de calcite)   
Creature — Turtle (Common)
Shroud
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1/4
25/145
Dispel (Dissiper*) 
Instant (Common)
Counter target instant spell.
26/145
Enclave Elite (Élite de l'enclave)  
Creature — Merfolk Soldier (Common)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
27/145
Goliath Sphinx (Sphinx goliath)   
Creature — Sphinx (rare)
Flying
8/7
28/145
Halimar Excavator (Excavatrice de Halimar)  
Creature — Human Wizard Ally (Common)
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
1/3
29/145
Horizon Drake (Drakôn de l'horizon*)   
Creature — Drake (Unco)
Flying, protection from lands
3/1
30/145
Jace, the Mind Sculptor (Jace, le sculpteur de l'esprit)   
Planeswalker —- Jace (Mythic)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
3
31/145
Jwari Shapeshifter (Changeforme jwari)  
Creature — Shapeshifter Ally (Rare)
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
0/0
32/145
Mysteries of the Deep (Mystères des profondeurs)  
Instant (Common)
Draw two card.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
33/145
Permafrost Trap (Piège à permafrost*)   
Instant — Trap (Unco)
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
34/145
Quest for Ula's Temple (Quête du temple d'Ula) 
Enchantment (Rare)
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
35/145
Sejiri Merfolks (Ondins de Seijiri)  
Creature — Merfolk Soldier (Unco)
As long as you control a Plains, Sejiri Merfolks has first strike and lifelink.
2/1
36/145
Selective Memory (Mémoire sélective)  
Sorcery (Rare)
Search your library for any number of nonland cards and exile them, then shuffle your library.
37/145
Spell Contortion (Contorsion de sort)  
Instant (Unco)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Counter target spell unless its controller pays . Draw a card for each time Spell Contortion was kicked.
38/145
Surrakar Banisher (Bannisseur surrakar*)  
Creature — Surrakar (Common)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to it's owner's hand.
3/3
39/145
Thada Adel, Acquisitor (Thada Adel, acquisiteur*)   
Legendary Creature — Merfolk Rogue (Rare)
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
40/145
Tideforce Elemental (Élémental des marées)  
Creature — Elemental (Unco)
, : You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
2/1
41/145
Treasure Hunt (Chasse au trésor)  
Sorcery (Common)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
42/145
Twitch (Spasme)  
Instant (Common)
Tap or untap target artifact, creature, or land.
Draw a card.
43/145
Vapor Snare (Collet de vapeur*)  
Enchantment — Aura (Unco)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
44/145
Voyager Drake (Drakôn voyageur*)  
Creature — Drake (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
3/3
45/145
Wind Zendikon (Zendikon de vent) 
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owner's hand.
46/145
Noir  
Abyssal Persecutor (Persécuteur abyssal)   
Creature — Demon (Mythic)
Flying, trample
You can't win the game and your opponents can't lose the game.
6/6
47/145
Agadeem Occultist (Occultiste d'Agadeem*)  
Creature — Human Shaman Ally (Rare)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
0/2
48/145
Anowon, the Ruin Sage (Anowon, le sage des ruines)   
Legendary Creature — Vampire Shaman (Rare)
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
4/3
49/145
Bloodhusk Ritualist (Ritualiste coquesang)  
Creature — Vampire Shaman (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2
50/145
Bojuka Brigand (Brigand de Bojuka*)  
Creature — Human Warrior Ally (Common)
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
1/1
51/145
Brink of Disaster (Au bord du désastre*)   
Enchantment — Aura (Common)
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
52/145
Butcher of Malakir (Boucher de Malakir)   
Creature — Vampire Warrior (Rare)
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
5/4
53/145
Caustic Crawler (Rampeur caustique*)   
Creature — Insect (Unco)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
4/3
54/145
Corrupted Zendikon (Zendikon corrompu*)  
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
55/145
Dead Reckoning (Jugement du mort*)   
Sorcery (Common)
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
56/145
Death's Shadow (Ombre de la mort*) 
Creature — Avatar (Rare)
Death's Shadow gets -X/-X, where X is your life total.
13/13
57/145
Jagwasp Swarm (Essaim de sailleguêpes*)  
Creature — Insect (Common)
Flying
3/2
58/145
Kalastria Highborn (Patricienne de Kalastria)  
Creature — Vampire Shaman (Rare)
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield you may pay . If you do, target player loses 2 life and you gain 2 life.
2/2
59/145
Mire's Toll (Coût des fondrières) 
Sorcery (Common)
Target player reveals a card from his or her hand for each Swamp you control. Choose one of those cards. That player discards that card.
60/145
Nemesis Trap (Piège à némésis*)   
Instant — Trap (Unco)
If a white creature is attacking you, you may pay  rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
61/145
Pulse Tracker (Traqueur de pouls)
Creature — Vampire Rogue (Common)
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1/1
62/145
Quag Vampires (Vampires des bourbiers) 
Creature — Vampire Rogue (Common)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1
63/145
Quest for the Nihil Stone (Quête de la Pierre de Nihil) 
Enchantment (Rare)
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two quest counters on it, you may have that player lose 5 life.
64/145
Ruthless Cullblade (Impitoyable lustrelame)  
Creature — Vampire Warrior (Common)
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2/1
65/145
Scrib Nibblers (Grignoteurs du scribe*)  
Creature — Rat (Unco)
: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
1/1
66/145
Shoreline Salvager (Récupérateur des côtes*)  
Creature — Surrakar (Unco)
When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card.
3/3
67/145
Smother (Étouffer)  
Instant (Unco)
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
68/145
Tomb Hex (Malédiction de la tombe*)  
Instant (Common)
Target creature gets -2/-2 until end of turn.
Landfall — If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
69/145
Urge to Feed (Pulsion d'appétence)  
Instant (Unco)
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
70/145
Rouge  
Akoum Battlesinger (Chantebataille d'Akoum*)  
Creature — Human Berserker Ally (Common)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
71/145
Bazaar Trader  
Creature — Goblin (Rare)
: Target player gains control of target artifact, creature or land that you control.
1/1
72/145
Bull Rush (Bousculade du taureau*) 
Instant (Common)
Target creature gets +2/+0 until end of turn.
73/145
Chain Reaction (Réaction en chaîne)   
Sorcery (Rare)
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
74/145
Claws of Valakut (Griffes de valakut*)   
Enchantment — Aura (Common)
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
75/145
Comet Storm (Orage de comètes)   
Instant (Mythic)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.
76/145
Cosi's Ravager (Ravageur de Cosi*)  
Creature — Elemental (Common)
Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deals 1 damage to target player.
2/2
77/145
Crusher Zendikon (Zendikon écrabouilleur)  
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 4/2 red Beast with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owners hand.
78/145
Cunning Sparkmage (Étincemage rusé)  
Creature — Human Shaman (Unco)
Haste
: Cunning Sparkmage deals 1 damage to target creature or player.
0/1
79/145
Deathforge Shaman (Shamane forgemort*)  
Creature — Ogre Shaman (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
4/3
80/145
Dragonmaster Outcast (Proscrite maître-dragon) 
Creature — Human Shaman (Mythic)
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
1/1
81/145
Goblin Roughrider (Cavalerude gobelin*)  
Creature — Goblin Knight (Common)
3/2
82/145
Grotag Goblin Thrasher (Grotag rudoyeur des gobelins*)  
Creature — Lizard (Common)
Whenever Grotag Goblin Thrasher attacks, target creature can't block this turn.
3/3
83/145
Kazuul, Tyrant of the Cliffs (Kazuul, tyran des falaises)   
Legendary Creature — Ogre Warrior (Rare)
Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays .
5/4
84/145
Mordant Dragon (Dragon acrimonieux)    
Creature — Dragon (Rare)
Flying
 : Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deals that much damage to target creature that player controls.
5/5
85/145
Quest for the Goblin Lord (Quête du Seigneur des gobelins) 
Enchantment (Unco)
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.
86/145
Ricochet Trap (Piège à ricochet)  
Instant — Trap (Unco)
If an opponent cast a blue spell this turn, you may pay rather than pay Ricochet Trap’s mana cost.
Change the target of target spell with a single target.
87/145
Roiling Terrain (Terrain turbide*)   
Sorcery (Common)
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
88/145
Rumbling Aftershocks (Répliques grondantes*)  
Enchantment (Unco)
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
89/145
Searing Blaze (Brasier calcinant)  
Instant (Common)
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
90/145
Skitter of Lizards (Jaillissement de lézards) 
Creature — Lizard (Common)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1
91/145
Slavering Nulls (Inféconds esclaves*)  
Creature — Goblin Zombie (Unco)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
2/1
92/145
Stone Idol Trap (Piège à idole de pierre)  
Instant — Trap (Rare)
Stone Idol Trap costs less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
93/145
Tuktuk Scrapper (Ferrailleur tuktuk*)  
Creature — Goblin Artificer Ally (Unco)
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.
2/2
94/145
Vert   
Arbor Elf (Elfe de la charmille) 
Creature — Elf Druid (Common)
: Untap target Forest.
1/1
95/145
Avenger of Zendikar (Vengeur de Zendikar)   
Creature — Elemental (Mythic)
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
96/145
Bestial Menace (Menace bestiale)   
Sorcery (Unco)
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
97/145
Canopy Cover (Couvert de canopée)  
Enchantment — Aura (Unco)
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponent controls.
98/145
Explore (Explorer)  
Sorcery (Common)
You may play an additionnal land this turn.
Draw a card.
99/145
Feral Contest (Compétition sauvage*)  
Sorcery (Common)
Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able.
100/145
Gnarlid Pack (Meute de gnarlides)  
Creature — Beast (Common)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
101/145
Grappler Spider (Araignée accrocheuse*)  
Creature — Spider (Common)
Reach
2/1
102/145
Graypelt Hunter (Chasseur de Grisepeau*)  
Creature — Human Warrior Ally (Common)
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
103/145
Groundswell (Lame de fond) 
Instant (Common)
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
104/145
Harabaz Druid (Druidesse de l'Harabaz)  
Creature — Human Druid Ally (Rare)
: Add X mana of any one color to your mana pool where X is the number of Allies you control.
0/1
105/145
Joraga Warcaller (Meneur de guerre de Joraga) 
Creature — Elf Warrior (Rare)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1/1
106/145
Leatherback Baloth (Baloth luth)   
Creature — Beast (Unco)
4/5
107/145
Nature's Claim (Revendication de la nature*) 
Instant (Common)
Destroy target artifact or enchantment. Its controller gains 4 life.
108/145
Omnath, Locus of Mana (Omnath, locus de mana)  
Legendary Creature — Elemental (Mythic)
Green mana doesn't empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
1/1
109/145
Quest for Restoration (Quête de restoration*)  
Enchantment (Unco)
Whenever a creature under your control taps, you may put a quest counter on Quest for Restoration.
As long as Quest for Restoration has four or more quest counters on it, untap all creatures you control at the beginning of each other player's untap step.
110/145
Slingbow Trap (Piège à arc de fronde*)  
Instant — Trap (Unco)
If a black creature with flying is attacking, you may pay rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
111/145
Snapping Creeper (Fureteur happeur*)  
Creature — Plant (Common)
Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
2/3
112/145
Strength of the Tajuru (Force des Tajuru)   
Instant (Rare)
Multikicker  (You may pay an additional  as you play this spell as many times as you choose.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
113/145
Summit Apes (Grands singes des sommets)  
Creature — Ape (Unco)
As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
5/2
114/145
Terastodon (Térastodon)   
Creature — Elephant (Rare)
When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield.
9/9
115/145
Vastwood Animist (Animiste de Vastebois*)  
Creature — Elf Shaman Ally (Unco)
: Target land becomes a X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1
116/145
Vastwood Zendikon (Zendikon de Vastebois)  
Enchantment — Aura (Common)
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
117/145
Wolfbriar Elemental (Élémental de bruyère au loup)   
Creature — Elemental (Rare)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
4/4
118/145
Multicolores 
Novablast Wurm (Guivre nova)     
Creature — Wurm (Mythic)
Whenever Novablast Wurm attacks, destroy all other creatures.
7/7
119/145
Wrexial, the Risen Deep (Wrexial, la profondeur résuscitée*)    
Legendary Creature — Kraken (Mythic)
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
5/8
120/145
Artefacts
Amulet of Vigor (Amulette de vigueur) 
Artifact (Rare)
Whenever a permanent enters the battlefield tapped and under your control, untap it.
121/145
Basilisk Collar (Collier de basilic) 
Artifact — Equipment (Rare)
Equipped creature has deathtouch and lifelink.
Equip 
122/145
Everflowing Chalice (Calice toujours ruisselant) 
Artifact (Unco)
Multikicker (You may pay an additional as you play this spell as many times as you choose.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add to your mana pool for each charge counter on Everflowing Chalice.
123/145
Hammer of Ruin (Marteau de ruine*) 
Artifact — Equipment (Unco)
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip 
124/145
Hedron Rover (Vagabond hédron*) 
Artifact Creature — Construct (Common)
Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
2/2
125/145
Kitesail (Voile volante) 
Artifact — Equipment (Common)
Equipped creature gets +1/+0 and flying.
Equip 
126/145
Lodestone Golem (Golem de magnétite*) 
Artifact Creature — Golem (Rare)
Nonartifact spells cost more to cast.
5/3
127/145
Pilgrim's Eye (Œil du pèlerin) 
Artifact Creature — Thopter (Common)
Flying
When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
1/1
128/145
Razor Boomerang (Boomerang rasoir*) 
Artifact — Equipment (Unco)
Equipped creature has " , Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand".
Equip 
129/145
Seer's Sundial (Cadran solaire du voyant*) 
Artifact (Rare)
Landfall — Whenever a land enters the battlefield under your control, you may . If you do, draw a card.
130/145
Walking Atlas (Atlas mobile*) 
Creature — Construct (Common)
: You may put a land card from your hand onto the battlefield.
1/1
131/145
Terrains
Bojuka Bog (Marécage de Bojuka*)
Land (Common)
Bojuka Bog enters the battlefield tapped.
: Add to your mana pool.
When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.
132/145
Celestial Colonnade (Colonnade céleste)
Land (Rare)
Celestial Colonnade enters the battlefield tapped.
: Add or to your mana pool.
  : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
133/145
Creeping Tar Pit (Fosse à goudron rampante)
Land (Rare)
Creeping Tar Pits enters the battlefield tapped.
: Add or to your mana pool.
  : Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
134/145
Dread Statuary (Statuaire de l'effroi)
Land (Unco)
: Add to your mana pool
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
135/145
Eye of Ugin (L'Œil d'Ugin*)
Legendary Land (Mythic)
Colorless Eldrazi spells cost less to cast.
, : Search your library for a colorless creature card, reveal it and put it in your hand, then shuffle your library.
136/145
Halimar Depths (Profondeurs de Halimar*)
Land (Common)
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.
: Add to your mana pool.
137/145
Khalni Garden (Jardin de Khalni)
Land (Common)
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
: Add to your mana pool.
#138/145
Lavaclaw Reaches (Étendues de Griffelave)
Land (Rare)
Lavaclaw Reaches enters the battlefield tapped.
: Add or to your mana pool.
  : Until end of turn, Lavaclaw Region becomes a 2/2 red and black Elemental creature with " : This creature gets +X/+0 until end of turn". It's still a land.
139/145
Quicksand (Sables mouvants)
Land (Unco)
: Add to your mana pool.
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
140/145
Raging Ravine (Ravin enragé)
Land (Rare)
Raging Ravine enters the battlefield tapped.
: Add or to your mana pool.
  : Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
141/145
Sejiri Steppe (Steppe de Seijiri*)
Land (Common)
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
: Add to your mana pool.
142/145
Smoldering Spires (Cimes fumantes*)
Land (Common)
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block until end of turn.
: Add to your mana pool.
143/145
Stirring Wildwood (Bosquet éveillé*)
Land (Rare)
Stirring Brush enters the battlefield tapped.
: Add or to your mana pool.
  : Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.
144/145
Tectonic Edge (Confins tectoniques*)
Land (Unco)
: Add to your mana pool.
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
145/145
Je préviens que les noms français avec un astérique ne sont pas les noms français officiels.
Enjoy !!!
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